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ZBrush Tutorials: The Making of Hard Surface Models(1)

2021-01-262 min read

ZBrush Tutorials The Making of Hard Surface Models

Today, Fox Renderfarm, your best cloud rendering services provider, is going to share a process of using hard surface technology to make a sci-fi style head model in ZBrush from 3d Artist ZX, and show the way of thinking in the production process and some points that need attention. This work is based on a reference that ZX saw on the Internet. And ZX decided to make it a 3D version. This is part one of the article.

Blocking the main forms

The first step is to create a basic sphere in ZBrush, and then use the Dynamesh function to make the head layout. The number of subdivision faces at the beginning should not be too high, otherwise, the adjustment of the faces will be troublesome. Then use the brush to make some shapes according to the reference image. The process is simple, and only some basic brushes are used, including Move, Standard, Claybuildup, Polish.

ZBrush Tutorials The Making of Hard Surface Models

ZBrush Tutorials The Making of Hard Surface Models

Adding detail

This part requires a lot of patience because the concept has only one front, and the side and back structures are not clear. Hence, we need to use our imagination, and some places need to be designed according to our own wishes in the production. So, in this process, ZX made a lot of trials and designs, and finally determined the result.

ZBrush Tutorials The Making of Hard Surface Models

ZBrush Tutorials The Making of Hard Surface Models

Next, ZX used the polish function of Dynamesh, which can make the surface of the model smoother under Dynamesh conditions. This function is very useful and the final effect is good. If you can, please try to use this feature.

ZBrush Tutorials The Making of Hard Surface Models

In ZX's personal projects, many works have been redesigned and organized according to his own requirements, so this character only made a basic design to make the appearance look more reasonable, but did not have many details. The following are some highly variable models carved,

ZBrush Tutorials The Making of Hard Surface Models

ZBrush Tutorials The Making of Hard Surface Models

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