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SupportRendering TutorialUnreal Engine
Unreal Engine Web Submission

Unreal Engine Web Submission

There are two types of web submissions for Unreal Engine:

1. Movie Render Queue

2. Movie Scene Capture

In the following sections, we will provide a detailed description of each of these steps. Includes video tutorials and text description tutorials.

Video for Unreal Engine submission

 

Movie Render Queue Submission

Step1:Complete the setup in Unreal Engine

1.Load the movie render queue plugin.

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2.Changing Render Settings

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3.Create a job, set the sequence and map, and change the rendering settings.

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4.Save Render Settings.

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5.Saving movie render queue assets.

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6.Save All Changes.

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Step2:Upload

1. When uploading files, upload the entire project folder instead of just uploading the .uproject file.

2. When uploading, select the automatic creation path to keep the file path in the cloud consistent with the local one.

Snipaste_2025-09-29_14-34-43

Step3:Submit

1. Proceed to the submission phase: first select the [Unreal Engine] software, then set the rendering project path and select the rendering scene file, and finally click [Next :Config render software ].

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2. Proceed with software configuration. Click [Add Config] to add software and plugin configurations. In the configuration box, set up Config name, Rendering software, Render system, and Plugin step by step.

 If the required plugin information is not found, you can provide feedback to customer service for addition. After the settings are completed, click [Confirm].

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3.After configuration is completed, select the newly set software config and Hardware config, then click [Go analysis]. The job will enter the analysis phase.

Software config: Ensure that the selected software and plug-in configurations match your submit scenes.

Hardware config: Select an appropriate rendering machine per your requirements. The superior the configuration, the higher the rendering efficiency, enabling rapid completion of rendering tasks.

Analysis timeout stop (h): Defaults to 2 hours (customizable from 1 to 99 hours);After the analysis exceeds the set time, it will automatically stop.

Render mode: Select the MRQ rendering mode that matches the rendering scene file.

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Step4:Set the Movie Render Queue 

1.After analysis, if there are no errors or warnings, click "Next " to submit the rendering. If there are warnings, you may ignore them and proceed with submission; if there are analysis errors, please modify as prompted before proceeding.

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2. Set the rendering parameters. The specific parameters are as follows:

2.1 Render parameter setting

Select the job, game map, level sequence,  frames range, width, height to be rendered.

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2.2 Test frame setting

To ensure optimal results, we recommend that you prioritize test frames before clicking [Submit]. After the test frames are rendered, confirm that they meet your expectations. If so, click [Full Render] in the [Render List]. If you have any questions, please contact our online customer service.

In the initial state, three frames—the first frame, middle frame, and final frame—are automatically selected.

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Custom test frames are allowed, with a maximum of 10 frames that can be entered.

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2.3 Render setting

Project name: You can create a new project or select an existing project name. Adding a project will facilitate subsequent project management and billing statistics;

Frames per node: Number of frames rendered by one node(machine);

Timeout alert(h): An email alert will be sent if the rendering frame time exceeds the set limitation. The receiving email can be configured by yourself in  Web->Message seetings->Job message settings;

Timeout alert(h): If the time - consuming of a rendering frame exceeds the set limitation, it will be automatically stopped and you will be informed via email. The receiving email can be configured by yourself in  Web->Message seetings->Job message settings.

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3. Click [Submit to Render] to initiate rendering.

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Step 5: Rendering and download

1. During the rendering process, you can click on jobs to view rendering details;

2. After rendering is completed, click "download" to select files for download. Alternatively, you can click "Output File" to select files for download.

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Movie Scene Capture Submission

Step1:Complete the setup in Unreal Engine

1.Save level sequence

After modifying the sequence, remember to save it.

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2.Set rendering parameters

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Step2:Upload

1. When uploading files, upload the entire project folder instead of just uploading the .uproject file.

2. When uploading, select the automatic creation path to keep the file path in the cloud consistent with the local one.

image

Step3:Submit

1. Proceed to the submission phase: first select the [Unreal Engine] software, then set the rendering project path and select the rendering scene file, and finally click [Next :Config render software ].

image

2. Proceed with software configuration. Click [Add Config] to add software and plugin configurations. In the configuration box, set up Config name, Rendering software, Render system, and Plugin step by step.

 If the required plugin information is not found, you can provide feedback to customer service for addition. After the settings are completed, click [Confirm].

image

3.After configuration is completed, select the newly set software config and Hardware config, then click [Go analysis]. The job will enter the analysis phase.

Software config: Ensure that the selected software and plug-in configurations match your submit scenes.

Hardware config: Select an appropriate rendering machine per your requirements. The superior the configuration, the higher the rendering efficiency, enabling rapid completion of rendering tasks.

Analysis timeout stop (h): Defaults to 2 hours (customizable from 1 to 99 hours);After the analysis exceeds the set time, it will automatically stop.

Render mode: Select the MSC rendering mode that matches the rendering scene file.

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Step4:Set the map and sequence

1.After analysis, if there are no errors or warnings, click [Continue] to submit the rendering. If there are warnings, you may ignore them and proceed with submission; if there are analysis errors, please modify as prompted before proceeding.

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2. Set the rendering parameters. The specific parameters are as follows:

2.1 Render parameter setting

Select the Game map、Level sequence、Frame range、Width、Height、Output file format to be rendered.

image

2.2 Test frame setting

To ensure optimal results, we recommend that you prioritize test frames before clicking [Submit]. After the test frames are rendered, confirm that they meet your expectations. If so, click [Full Render] in the [Render List]. If you have any questions, please contact our online customer service.

In the initial state, three frames—the first frame, middle frame, and final frame—are automatically selected.

image

Custom test frames are allowed, with a maximum of 10 frames that can be entered.

image

2.3 Render setting

Project name: You can create a new project or select an existing project name. Adding a project will facilitate subsequent project management and billing statistics;

Frames per node: Number of frames rendered by one node(machine);

Timeout alert(h): An email alert will be sent if the rendering frame time exceeds the set limitation. The receiving email can be configured by yourself in  Web->Message seetings->Job message settings;

Timeout alert(h): If the time - consuming of a rendering frame exceeds the set limitation, it will be automatically stopped and you will be informed via email. The receiving email can be configured by yourself in  Web->Message seetings->Job message settings.

image

4. Click [Submit to Render] to initiate rendering.

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Step5:Rendering and download

1. During the rendering process, you can click on jobs to view rendering details;

2. After rendering is completed, click [download] to select files for download. Alternatively, you can click [Output File] to select files for download.

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