FoxRenderfarm
  • 한국어
    한국어
  • English
    English
  • España
    España
  • Português
    Português
  • Deutsch
    Deutsch
  • Türkiye
    Türkiye
  • 日本語
    日本語
  • Italiano
    Italiano
  • Français
    Français
  • Россия
    Россия
  • NEWS CENTER

    GPUレンダリング—利点は何ですか?

    2021-03-03

    Blog

    GPU Rendering

    GPUレンダラーは、やがて前任者を引き継ぐ準備ができています。理由は次のとおりです。

    より高速な処理

    比較的新しいテクノロジーとして、GPUレンダリングエンジンは画像レンダリングプロセスの速度に重点を置いています。

    レンダリングの未来とラベル付けされた単一のGPUは、CPUのクラスター全体でのみ一致することができる同じ処理能力と機能を備えています。より多くのコアプロセッサを使用すると、GPUレンダラーは数時間かかっていた作業を数分で完了します。

    より少ない費用でより多く

    画質とアニメーションが拡大し続けるにつれて、ハイエンドの設計にはリソースを大量に消費するシステムが必要になり、その結果、投資の多いCPUレンダリングクラスターが必要になります。

    それどころか、GPUレンダリングエンジンを使用すると、複雑なレンダリングタスク(光沢のある反射や被写界深度など)を実行し、複数のユニットをインストールして、スタジオ品質の画像を大幅に低価格で作成できます。

    継続的な進化

    GPUレンダラーは絶えず進化しており、更新するたびに以前の制限が古くなります。将来のGPUレンダリングエンジンは、メモリや信頼性に関して、CPUベースのエンジンに匹敵することができないと誰が言いますか?

    テクノロジーが進歩し続けるにつれて、最新のGPUは時間とともに改善され、最終的には現在の弱点を克服する可能性があります。

    リソースを大量に消費するタスク

    最新のグラフィック要件が拡大するにつれて、ユーザーはゲーム、3Dビジュアル、GPUベースのクラウドコンピューティングの作成、および「ビッグデータ」の処理にレンダリングエンジンをますます使用するようになっています。

    このようなタスクには、重い処理能力と専用のリソースが必要です。これは、GPUベースのレンダリングエンジンだけが提供できるものです。GPUは、その高速性と相まって、はるかに高速で超リアルな画像を生成できます。


    Fox Renderfarm Launches GPU Rendering

    Fox Renderfarm Launches GPU Rendering

    2016-07-01

    Fox Renderfarm News

    Blender

    Rendering and previewing in a flash!

    The craze for Marvel’s superhero movie Deadpool swept over the world; As the first full CGI realistic human feature film in Asia, Legend of Ravaging Dynasties dominated the headlines once the trailer came out. These two movies were rendered with GPU rendering engines.

    Obviously, GPU computing card and GPU rendering engines are gradually used in film production. It is a good start!

    Now, as the leading render farm in the industry, Fox Renderfarm launches GPU rendering. Let’s start a free trial with Fox Renderfarm’s GPU rendering.

    Let’s get it started!

    What're the differences between GPU and CPU?

    A simple way to understand the difference between a CPU and GPU is to compare how they process tasks. A CPU consists of a few cores optimized for sequential serial processing, while a GPU has a massively parallel architecture consisting of thousands of smaller, more efficient cores designed for handling multiple tasks simultaneously.

    Adam Savage and Jamie Hyneman made a painting demonstration to show the difference between CPU and GPU:

    Mythbusters Demo GPU versus CPU

    What’s the advantage of GPU Rendering?

    In the field of graphics rendering, not only films and animations but also CG art, GPU with its computing ability and architecture specially designed for graphics acceleration provides the users with a more efficient rendering solution, namely the GPU rendering solution. GPU rendering has a great advantage of fast speed and low cost. Moreover, GPU rendering becomes more and more available now, lots of works with high quality rendered with GPU has come out. GPU rendering tends to be popular with users at home and abroad.

    Thinking of the CPU as the manager of a factory, thoughtfully making tough decisions. GPU, on the other hand, is more like an entire group of workers at the factory. While they can’t do the same type of computing, they can handle many, many more tasks at once without becoming overwhelmed. Many rendering tasks are the kind of repetitive, brute-force functions GPUs are good at. Plus, you can stack several GPUs into one computer. This all means GPU systems can often render much, much faster!

    There is also a huge advantage that comes along in CG production. GPU rendering is so fast it can often provide real-time feedback while working. No more going to get a cup of coffee while your preview renders chugs away. You can see material and lighting changes happen before your eyes.

    GPU Renderer

    1. Redshift is the world’s first fully GPU-accelerated, biased renderer and it is also the most popular GPU renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering. From rendering effects, Redshift can reach the highest level of GPU rendering, and render high-quality movie-level images.

    2. Blender Cycles is Blender’s ray-trace based and unbiased rendering engine that offers stunning ultra-realistic rendering. Cycles can be used as part of Blender and as stand-alone, making it a perfect solution for massive rendering on clusters or at cloud providers.

    3. NVIDIA Iray is a highly interactive and intuitive, physically based rendering solution. NVIDIA Iray rendering simulates real-world lighting and practical material definitions so that anyone can interactively design and create the most complex of scenes. Iray provides multiple rendering modes addressing a spectrum of use cases requiring real-time and interactive feedback to physically based, photorealistic visualizations.

    4. OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.

    5. V-Ray RT (Real-Time) is Chaos Group's interactive rendering engine that can utilize both CPU and GPU hardware acceleration to see updates to rendered images in real time as objects, lights, and materials are edited within the scene.

    6. Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

    7. LuxRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.

    GPU Computing Card Parameter Table

    Now Fox Renderfarm is applicable to Redshift for Maya and Blender Cycles. There are more than 100 pieces of NVIDIA Tesla M40 cards in Fox Renderfarm cluster, each server has 128G system memory with two M40 computing cards. Welcome to Fox Renderfarm to experience the super fast GPU cloud rendering !


    Will GPU Rendering Dominate the 3D Industry?

    Will GPU Rendering Dominate the 3D Industry?

    2014-09-22

    Fox Renderfarm Lectures

    GPU Rendering

    Relying on memory rather than processor speed, GPU rendering can be much faster than normal CPU rendering. The speed increase is due to the way different processors handle jobs. The main processor on a motherboard is good at tackling a few difficult calculations at a time. Think of the CPU as the manager of a factory, thoughtfully making tough decisions.

    A GPU, on the other hand, is more like an entire group of workers at the factory. While they can’t do the same type of calculations, they can handle many, many more tasks at once without becoming overwhelmed. Many rendering tasks are the kind of repetitive, brute-force functions GPUs are good at. Plus, you can stack several GPUs into one computer. This all means GPU systems can often render much, much faster!

    There is also a huge advantage that comes long before you create your final output. GPU rendering is so fast it can often provide real-time feedback while working. No more going to get a cup of coffee while your preview render chugs away. You can see material and lighting changes happen before your eyes. So why don’t we all just switch to GPU rendering and go home early? It isn’t that easy. GPU based renderers aren’t as polished as their older, CPU based cousins. Developers are adding new features all the time, but they still don’t support all the tools 3D artists have come to expect from a rendering solution. Things like displacement, hair and volumetrics are often missing from GPU based engines. The largest problem facing GPU rendering may be the way graphics processors handle a scene.

    The all-at-once nature of GPU rendering means an entire 3D scene has to be loaded into memory to work. Large scenes with tons of polygons and lots of hi-res textures simply won’t work for some GPU based solutions.

    There is also a learning curve. Many GPU renderers require their own materials, shaders and lighting. So, scenes set up for CPU based rendering can’t simply be switched to a GPU renderer, even if the same company produces the software. 3D artists have to choose which workflow they want to use at the beginning of the project.

    Will GPU rendering ever catch up to CPU based software? Will it dominate the 3D industry? Time will tell. In the meantime, the best way to render quickly and still enjoy the advanced features of CPU rendering is by using a cloud solution like Rayvision.

    About:

    The author, Shaun Swanson, has fifteen years of experience in 3D rendering and graphic design. He has used several software packages and has a very broad knowledge of digital art ranging from entertainment to product design.


    Key Words

    search
    MILESTONES|Fox Renderfarm|Desktop Client|Blender|Bollywood films|Hum3D Contest|NVIDIA|Silkroad Digital Vision|Malaysian Animated Films|Indiajoy|Art Competitions|Architectural Visualization|CGarchitect Architectural 3Dawards|Best cloud rendering services|Render cloud|VFX|Upin & Ipin|Green Book|Fox Renderfarm Interview|Mission Mangal|Kre8tif!|Fox Renderfarm Mini Program|CG|CG Tech Summit Malaysia|Zhang Yimou|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|animation works|Asswad Mouhamad|IMax Studio|Boonie Bears|Renderosity|Gary S. Kennedy|Evermotion Challenge 2018|Brian Beaudry|Alita: Battle Angel|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Fox Renderfarm|Making Life of Bri' n Chris|anthem studios|The Rookies|Peter Draper|Makuta VFX|Baahubali 2|CG Competition|enchantedmob|CG Studios|Academy Awards|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|阿里雲|Malaysia|VAX|Aliyun|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

    Categories


    Fox Renderfarm News

    Fox Renderfarm Projects

    Fox Renderfarm Lectures

    CG Challenges

    Top News

    Blog

    Fox News

    Fox Talk

    Trending

    Recent News List


    Exploring New Worlds: Introducing Ken Nguyen and His 22 Years of CG Journey

    2021-04-26

    Fox Renderfarm Supports Anima® Now!

    2021-04-22

    The Rebirth of the Phoenix: Introducing 3D Artist and Entrepreneur, Reinaldo Handaya

    2021-04-19

    Evergreen Program: Fuel the Community with Vigor and Vitality

    2021-04-16

    ‘Deer King’: How to Create Powerful Deers in Blender

    2021-04-15

    「レンダリング」と「クラウドレンダリング」は何でしょうか?

    2021-04-14

    Creating Memorable Animations: Introducing Kukari Animation Studio

    2021-04-13

    Discovering New Things With Innocence and Euphoria in 3D World

    2021-04-09

    How to Make a Planet Explorer With ZBrush

    2021-04-09

    Partners

    Medias

    VARIETYBIDNESSETCAnimationMagazineAnnecyFestivalArtstationAWNChaosgroupSiggraphBeinewsCGArchitectCGsocietyCgtraderEvermotionRenderosityTheRookiesVfxv
    Fackbook Customer ReviewsFoxrenderfarm

    강력한 렌더 팜 서비스

      비즈니스 컨설팅

      글로벌 에이전트 연락처: Gordon Shaw

      Email: gordon@foxrenderfarm.com

      마케팅 담당자: Rachel Chen

      Email: rachel@foxrenderfarm.com