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Win-Win Cooperation between Autodesk and Rayvision Technology to Build a New Ecosystem of CG
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cloud rendering
The use of division of Fox Renderfarm in China and Autodesk for rendering is being recognized and adopted by an increasing number of users in the industry as a way to provide a better user experience at the product level. Through combining Autodesk® Maya®, Autodesk 3ds Max®, Autodesk Arnold and other professional visual solutions on the division of Fox Renderfarm in China, many enterprises in the visual industry have shortened their production cycle, reduced the production cost and optimized production process.Rayvision Technology is a company that specializes in providing vertical cloud computing services for the visual arts industry, which serves more than 200,000 users including Oscar winners, well-known films, and leading studios in television animations, visual effects, architectural visualization and games from over 50 countries and regions. One of its brand, the division of Fox Renderfarm in China, is known as the pioneer of China’s “Self-Service Cloud Render Farm”, which has rendered highest-grossing films such as Wolf Warrior 2, Nezha: I am the Destiny, and The Wandering Earth.!深セン市Rayvision有限会社Rayvision TechnologyR&D background of division of Fox Renderfarm in ChinaThe application of computer technology in visual design and production is commonly known as CG (Computer Graphics). It integrates both technology and art, covering almost all visual art creation activities in the computer era, such as graphic design, web design, three-dimensional animation, film and television special effects, multimedia technology, and architectural design and industrial modeling design mainly based on computer-aided design. Nowadays, CG has been widely applied in forefront areas such as film and television special effects, 3D animation production and 3D game production, and will be applied to more service scenarios and fields in the future with the rise of the concept of Metaverse.Take 3D animation production as an example, the general process of 3D content production mainly includes steps of pre-production, modeling, texture mapping, binding, animation production, visual effect production, light setting, rendering and post-processing, among which rendering is a necessary and vital step.Rendering refers to the process of using Autodesk Maya, Autodesk 3ds Max and other software to create models and animations for architectural design and animation, and then using professional rendering tools such as Autodesk Arnold to create final renderings or animated videos of the designed content, which creates more artistry to 3D animation production. It can be said that rendering plays a decisive role in the final presentation of the work. Designers, artists and engineers work hard every day on creating designs, effects and experiences with strong visual impact. As users demand higher quality for film graphics and videos, new concepts of automotive and architectural design become more complex, rendering is facing unprecedented challenges. According to the statistics from an Internet survey, the ratio of production time to rendering time in China has even reached 3:1, which means that 25% of a film’s production process is spent on “waiting” - waiting for the rendering to be completed.It takes a lot of waiting time for traditional rendering, which prevents creative personnel from spending more time focusing on content creation. However, as cloud computing is applied in the visual industry, a new approach has been opened up for the visual industry with cloud rendering, which gives practitioners an opportunity in film and television animation, visual effects, architectural visualization, games and other sectors to catch up with international productions in a short period.Simply put, cloud rendering is that users upload resources through various terminals such as cell phones, pads and PCs, render them on the cloud, and then get the rendering results. Recently, there have been a lot of visually appealing special effects works, which cloud rendering took a great credit. Combined the division of Fox Renderfarm in China with professional visual solutions such as Autodesk Maya, Autodesk 3ds Max and Autodesk Arnold of Autodesk Software (China) Co., Ltd., the production cycle, cost and process all have changed dramatically.Under such a development trend, the division of Fox Renderfarm in China, the leading cloud rendering platform in Asia, is dedicated to providing professional, reliable, safe and stable, sustainable and innovative cloud rendering solutions for the visual industry so as to accelerate the development of visual industry.Division of Fox Renderfarm in China introductionThe division of Fox Renderfarm in China has a large-scale computing pool with a single cluster of 10,000 nodes, being able to provide highly flexible and customizable cloud rendering services for projects at various sizes. Since the division of Fox Renderfarm in China was established in 2010, Rayvision Technology has obtained unanimous praise in the industry depended on its patented cloud rendering platform and professional TD service team. With massive computing resources, high degree of data security measures, full-featured SDK and seamless integration of pipeline of user and 7X24 hours online technical support, the division of Fox Renderfarm in China is there at users’ service all the time. Cloud rendering on the division of Fox Renderfarm in China can greatly reduce cost, and enhance efficiency.!深セン市Rayvision有限会社総経理 鄒瓊Kenny Zou, General Manager of Rayvision TechnologyKenny Zou, General Manager of Rayvision Technology, introduced that the division of Fox Renderfarm in China includes two modes, offline rendering and real-time rendering. Offline rendering is mainly applied in film, animation, film and television special effects, architectural renderings, architectural roaming animation and urban planning, among which film animation and architectural animation have the largest application amounts at present. Real-time rendering mainly applied in virtual teaching, virtual display, virtual exhibition gallery, virtual scenic spot and other segmentations of real-time interaction.For example, users in film and television animation used offline rendering of Rayvision Technology for light rendering and other processes, which shortened the production time and improved efficiency. Meanwhile, due to cloud rendering, film and television production studios might be able to optimize their production plan, team structure and staffing, simplify inputs, improve efficiency, shorten the production cycle. Division of Fox Renderfarm in China also helps users in architecture design sector to greatly shorten the time for animation light rendering or building rendering, which enables them to quickly preview the building effect and optimizes the customer experience.Division of Fox Renderfarm in China’s key to successCloud rendering drives the digital process of multi-scene in the visual industry. Kenny revealed that when select and use cloud rendering products, users mainly concern the following two aspects:The first aspect is quality. It is a must for cloud rendering provider to accurately and unmistakably render the work in accordance with the expectation of users. As there are some differences on the cloud and local environments, such as the different CPU and GPU configurations, the effect of rendering on the could may not reach the expectations of users. In addition, various artists are different levels of rendering software operation, thus, contents created by them could have some problems in parameters. In a case of inappropriate parameter setup, the rendering cannot even be shown or the rendering effect is not right. For any potential problems in quality, Rayvision Technology, with its know-how and experience accumulated over ten years, can help users to check whether setup of common parameters in the entire scenario is reasonable. When users set up unreasonable parameters, the division of Fox Renderfarm in China will prompt an error reminder to users to help them correct the setting and ensure rendering quality.The second aspect is service. CG is highly demanding in timeliness. Sometimes, the rendering of content must be completed at midnight due to the urgent needs of users. In order to satisfy the users’ requirement, Rayvision Technology offers 7x24 hours customer service. It has a professional TD team to help users to troubleshoot and solve problems if there is any during the rending process. For some extreme complicated problems rarely seen, Rayvision Technology works with technical experts from Autodesk to solve the problems. The safeguard by such a professional technical service team is one of reasons why mainstream film and television production companies choose the division of Fox Renderfarm in China for rendering.Certainly, in addition to quality and service, whether there is a large enough computing power pool and enough server resources to save time and guarantee the delivery time are also important factors considered by users when they choose and use cloud rendering.Rayvision Technology makes products further satisfy the needs of users through years of practice and constant improvement of products, and brings low-cost, efficient and reliable cloud services through technological innovation, which makes Rayvision Technology products deeply recognized by industry users.Through its development history and solutions, it is not difficult to see that Rayvision Technology is strongly recognized by users mainly due to three factors: Firstly, with a top professional TD team and R&D team, Rayvision Technology has a deep understanding and rich project experience in visual field. Secondly, specialized in visual industry for over ten years, it has engaged in products and services development, invested a lot in research and development to improve product experience, which makes it an industry benchmark. Finally, Rayvison has built up a computing resource pool specially optimized for the visual industry, which has massive visual computing power and high cost performance that greatly improves efficiency while lowering the cost.Digital entertainment content creation powerhouse--AutodeskAs set forth, film animation and architectural animation are the two biggest segmentations of applying the division of Fox Renderfarm in China. It is well known that, as the world’s experienced design software and digital content creation company, Autodesk can create the contents from detailed war scenes to surreal creatures, from complex weather effects to vast terrain....The strong technical capabilities of Autodesk’s digital entertainment creation tools help CG users and VFX artists unlock their inspiration and creative passion.Digital entertainment creation tools of Maya, 3ds Max and Arnold have been frequently adopted by designers and artists. Maya is an excellent 3D animation program from Autodesk, widely used in professional film and television advertising, character animation, film effects and so on. Maya integrates advanced animation and digital effects technology, which not only includes the general 3D and visual effects production functions, but also combines with advanced modeling, digital cloth simulation, hair rendering and motion matching technology. In addition, as a high-end film production software, Maya has complete functions, flexibility of work, high production efficiency and a strong sense of reality of rendering. 3ds Max is a 3D animation rendering and production software based on PC system. It is easy to use and efficient, which is widely applied for advertising, film and television, industrial design, architectural design, 3D animation, multimedia production, games and engineering visualization and other fields. Arnold, a ray-tracing rendering program from Autodesk, a photo-realistic and physics-based ray-tracing renderer, is designed for the needs of artists, modern animation and visual effects production. In recent years, it has become one of the most widely used rendering program in professional film production worldwide. The software products and solutions of Autodesk have been adopted by many films awarded with Academy Award for Best Visual Effects for the last 16 years.In an interview with Kenny, the author learned that given the advancement and widespread use of Autodesk products,Maya, 3ds Max and Arnold software have been used by more than 50% of offline Fox Renderfarm's China division projects and works currently. According to the long-term practice and observation of Rayvision Technology, more than 80% of companies in 3D animation use Autodesk’s digital entertainment creation software to create groundbreaking visual effects. Co-create a new experience of digital artThe success lies in win-win cooperation. Based on the fact that Autodesk and Rayvision Technology are in the same ecosystem and share a common users group, Autodesk and Rayvision Technology have reached a strategic partnership to jointly create a new experience of digital art for CG users as the industry is developing vigorously.So how do Autodesk products and Fox Renderfarm's China division work seamlessly? As Kenny introduced, “Take Maya as an example, users make an animation scene on Maya, after that, they have to go through an light rendering process before they get the final output. The rendering process takes the most of time and machine power. At present, Rayvision Technology incorporates Maya into Fox Renderfarm's China division seamlessly as an plug-in. In other words, it inserts a menu called rendering. After the users complete the animation scene, the lighting team can directly click the rendering menu to put all assets on the Rayvision Technology for cloud rendering. After processing, Fox Renderfarm's China division system will automatically download the rendered results to the user’s local storage. In addition, Fox Renderfarm's China division also provides a client-side for users who plan to submit files in batches for rendering, and supports users to directly drag dozens of to-be-rendered engineering files to the Fox Renderfarm's China division client-side at one time for submission and rendering. The rendering speed can be greatly improved when users use Maya software throughout the whole process, which is to use the computing power of supercomputers on the cloud as if they were using native computers.Users completed their rendering work through Fox Renderfarm's China division service together with Autodesk software. Such way of providing users with a better experience at product level through the combination of software is being recognized and adopted by an increasingly number of users in the industry.”Value-chained and ecology- sharedAutodesk and Rayvision Technology are leaders in their respective fields with the same target users and similar enterprise vision. Kenny said: “The value of Autodesk to Rayvision Technology mainly comes from two aspects: Firstly, a huge ecosystem in the field of 3D content production has a large number of user groups using products and solutions of Autodesk, and has enough customer needs, which provide a potential room where Rayvision Technology can provide services. Secondly, the popularity and continuity of Autodesk products are pretty good. Moreover, there are many secondary development teams constantly contribute various resources such as plug-ins and modules to the ecosystem, establishing interactions between users. The creative team, artists, TD and developers have formed a benignant development ecosystem based on Autodesk products. Rayvision Technology provides rendering services in this system to promote the sustainable development of this ecosystem with everyone, which is a focus highly valued by Rayvision Technology.”For Autodesk, Rayvision Technology has built a bridge between users and Autodesk. Rayvision deeply understands users’ needs and Autodesk technology, and is able to obtain and summarize accurate and true users’ feedback that is a valuable asset Rayvision Technology brings to the Autodesk and its R&D team through this cooperation.Integration and interaction for a promising futureLooking forward to the future, Kenny indicated that Rayvision Technology hopes to further expand the scope of cooperation with Autodesk from the current Maya, 3ds Max and Arnold software to the engineering construction industry and manufacturing industry, which requires both parties work together to expand the market. Rayvision Technology strives to integrate with more Autodesk products at the product and operation levels so that more Autodesk products or functions can be accessed by users on its platform. On top of that, in terms of product iteration, it is also expected that in certain conditions the R&D teams of both parties can carry out more in-depth communication and exchange to integrate more technologies, provide users with supporting or new functions.As a multinational software company with a global perspective, Autodesk has been rooted in China for nearly 30 years. Over the years, Autodesk has been committed to building a dynamic, open and interconnected local ecosystem, vigorously developing various international and domestic partners that can directly provide related resources in the Chinese market. Besides, Autodesk desires to establish an open, interconnected ecosystem. At various value dimensions on the industrial chain, the products and technologies of innovative and start-ups associated with digitalization can be well integrated into such an ecosystem. They integrates with each other and conduct valuable interactions.It is gratifying that Autodesk and Rayvision Technology are engaged in energetic and valuable interaction with each other, so as to make continuous to the ecosystem. Let’s look forward to more cooperation and development between them in the future!Kenny expressed, “The Autodesk’s products are popular, stable and continuous. The creation team, artists, TD and developers have formed a benignant development ecosystem around Autodesk products. Rayvision Technology provides rendering services in this system to promote the sustainable development of this ecosystem with everyone, which is highly valued by Rayvision Technology.”

클라우드 렌더링 속도가 빠른가?
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Cloud Rendering Farm
최근 컴퓨터 기술이 점진적으로 발전하면서 일종의 클라우드 기반 SAAS 서비스 플랫폼인 클라우드 렌더 팜이 CG 업계에 들어오기 시작했다. 점점 클라우드 렌더링 팜은 많은 CG 아티스트들의 눈에 필수적인 부분이 되었습니다.렌더팜이 무엇인지를 물어보시는 분들도 계실 거예요? 또한 클라우드 렌더링 속도가 빠릅니까? 이 글에서 렌더링이 무엇인지부터 먼저 소개하겠습니다.영화와 텔레비전 제작 과정에서 3ds Max, Maya, Blender, Cinema 4d 등과 같은 3D 소프트웨어를 사용하는 경우가 많습니다. 최종 창작의 마지막 과정에서, 3D 아티스트들은 3D 장면 출력의 결과를 2D 사진으로 만들고, 이 과정을 렌더링이라고 합니다.일부 3D 장면은 복잡하고 지루하기 때문에 모델링, 매핑, 토폴로지, 텍스처 만들기 등의 프로세스가 완료된 후에는 장면의 이러한 모든 부분을 렌더링하여 완전한 3D 작업을 구성해야 합니다.렌더링 시간은 3D 장면의 복잡성에 따라 달라지므로 렌더링을 완료하는 데 더 오랜 시간이 걸릴 수 있습니다. 클라우드 렌더링 속도가 빠른가? 얼마나 빠르게 할 수 있고?일반적인 3D 렌더링은 1프레임을 렌더링하기 위해 12시간 이상 연속적으로 실행되어야 합니다. 일반적인 영화 투영의 표준은 초당 24프레임입니다. 그러면 일반 컴퓨터 구성을 사용하여 렌더링하는 데 시간이 얼마나 걸립니까? 컴퓨터 구성 및 장면 복잡성의 영향을 고려하여 컴퓨터를 렌더링하는 데 5시간이 필요하다고 가정하는 경우 동일한 구성의 컴퓨터 10대를 동시에 사용하여 클라우드 렌더링으로 전환하는 것은 어떻습니까? 그 결과 렌더링 시간이 30분으로 직접 단축됩니다.일반적으로 렌더링 시간을 줄이려면 하드웨어 구성을 늘리는 것이 요구 사항을 달성하는 유일한 방법입니다.3D 프로젝트의 렌더링 속도는 주로 컴퓨터의 CPU 성능과 관련이 있습니다. CPU 성능이 너무 낮으면 렌더링 속도가 매우 느려집니다. 복잡도가 높은 프로젝트의 경우 렌더링하는 데 하루 반이 걸리고 렌더링하는 동안 컴퓨터가 다른 작업을 수행할 수 없으므로 전체 리소스 활용도도 줄어듭니다. 업로드 모델 시간과 인터넷 속도는 밀접한 관련이 있으며, 나쁜 네트워크는 전체 속도에 영향을 미칠 것이다. 그러나 폭스렌더팜과 같은 일부 렌더 팜은 대용량 파일을 빠르게 전송할 수 있는 방법을 찾고 전송 문제를 해결하여 업로드 및 다운로드 속도를 크게 향상시켰습니다. 결론클라우드 렌더링 기술의 발전은 나날이 진전되고 있으며, 영화와 텔레비전, 애니메이션, 건축 디자인, 게임 스튜디오 등의 영역을 포함하는 다양한 기능을 포함하는 모든 종류의 클라우드 렌더링 플랫폼이 등장하고 있습니다. 폭스 렌더 팜과 마찬가지로 사용자가 렌더링 작업을 보다 효율적으로 완료할 수 있도록 도와줍니다.Fox Renderfarm은 CG 업계의 선도적인 클라우드 렌더링 서비스 제공업체이자 렌더 팜입니다. 모든 신규 사용자에게 $25의 무료 평가판을 제공합니다. 폭스렌더팜에서 즐거운 렌더를 시작하세요!English version: Is Cloud Rendering Fast?

Zync Render 사용자가 알아두어야 두 가지 중요한 사항
Fox Renderfarm News
Cloud Rendering Farm
Zync Render는 2021년 6월 1일에 Google Cloud에서 제공하는 클라우드 렌더링을 종료해야 한다고 합니다. 2020년 코로나19 사태 이후 전 세계 3D 산업에 막대한 영향을 미치고 있습니다. 폭스랜더팜은 모든 3D업종 종사자를 존중하며, 다른 렌더링 농장을 경쟁자로 아니고 항상 협력 파트너로 여기고 있으며, 모든 종사자의 노력이 있어야 업계가 번창하게 발전할 수 있다고 생각합니다.사용자가 최대한 손실을 피하고 변경 후에도 클라우드 렌더링을 쉽게 계속하려면 어떻게 해야 합니까? 여러분에게 두 가지 제안을 드립니다.1. 날짜 두개를 기억하기ZyncRender는 2020년 6월 21일부터 신규 유저의 등록과 개발을 중지했기 때문에, 소프트웨어 및 플러그인의 대처나 메인터넌스도 갱신할 수 없게 될 것입니다. Zync Render가 지금까지 지원하는 소프트웨어 버전은 다음과 같습니다. 소프트웨어나 플러그인 버전을 찾을 수 없는 경우에 다른 렌더팜 서비스를 사용하는 것이 좋습니다. 폭스렌더팜은 CG 아티스트를 최대한 지원하고 전 세계 모든 사람들이 클라우드 렌더링을 활용할 수 있도록 최선을 다하고 있습니다. 지금 시장에서 주요 사용한 3D 소프트웨어와 렌더러를 거의 다 지원합니다. 3ds Max!Two Important Things Zync Render Users Need to Know 1 Arnold Standalone!Two Important Things Zync Render Users Need to Know 2 Cinema 4D!Two Important Things Zync Render Users Need to Know 3 Houdini!Two Important Things Zync Render Users Need to Know 4 Maya!Two Important Things Zync Render Users Need to Know 5 Nuke!Two Important Things Zync Render Users Need to Know 6 V-Ray Standalone!Two Important Things Zync Render Users Need to Know 7Zync의 공식 종료 날짜는 2021년 6월 1일입니다. 그 전에 Zync Render 계정에 로그인하여 남은 프로젝트를 확인하고 자산 손실에 대비하여 백업하는 것이 좋습니다.2. 클라우드 렌더링 대안 선택하기폭스렌더팜을 한번 사용해 보시는게 추천합니다. 폭스렌더팜은 대부분의 소프트웨어와 플러그인을 지원하며 연중무휴 24시간 고객 서비스과 전용 기술상담 서비스를 제공합니다. 포로젝트에 맞춰 유연한 가격방안또 드릴 수 있습니다. 또한 최근 신규 사용자를 위한 “Evergreen Program” 이벤트도 준비했습니다.첫 충전을 완료하면 무료 렌더링 쿠폰과 3개월 동안 골드 멤버십을 받을 수 있고 더 많이 충전할수록, 렌더 비용을 더 많이 할인됩니다.!Two Important Things Zync Render Users Need to Know 9*신규사용자: 2022년에 가입하고 첫 충전 의사가 있는 사용자분.또한 신규사용자에게 무료로 제품 제험할 수 있게 추가로 25달러 쿠폰을 증정드립니다. 모든 아티스트가 작품 창조에 집중할 수 있게 더 좋은 클라우드 렌더링 서비스를 제공할 수 있도록 노력하겠습니다. 많은 지원과 참여 부탁드립니다. 감사합니다.

Zync Renderユーザーが知っておきたい2つの重要なこと
Fox Renderfarm News
Cloud Rendering Farm
Google Cloudによるクラウドレンダリングサービス「Zync Render」は、2021年6月1日をもって正式に終了することをお知らせいたします。Fox Renderfarmは、コロナ禍によって世界中の3D産業が大きなダメージを受ける中、業界の一人一人の大切さを予め認識できました。当社では他のクラウドレンダーファームを決して競合他社としてではなく、この産業を盛り上げてくれる仲間と捉えているのです。変更後に損失を最小限に抑え、クラウドレンダリングを簡単に利用する方法は?ここで2つの方法をご紹介いたします。 1. 2つの特別な日付にご注意くださいZyncは、2020年6月21日より新規ユーザーの登録と新規開発を停止したため、レンダーファームによるソフトウェア及びプラグインの対処やメンテナンスは、更新することができなくなります。Zync Renderが対応するソフトウェアのバージョンは以下のとおりですが、お使いのソフトウェアやプラグインのバージョンが見つからない場合は、他のサービスのご利用をお勧めします。Fox Renderfarmは、CGアーティストを最大限にサポートし、世界中の誰もがクラウドレンダリングを利用できるように、全力を尽くして参りました。主に、主要3Dソフトとレンダラーに対応しています。 3ds Max!Two Important Things Zync Render Users Need to Know 1 Arnold Standalone!Two Important Things Zync Render Users Need to Know 2 Cinema 4D!Two Important Things Zync Render Users Need to Know 3 Houdini!Two Important Things Zync Render Users Need to Know 4 Maya!Two Important Things Zync Render Users Need to Know 5 Nuke!Two Important Things Zync Render Users Need to Know 6 V-Ray Standalone!Two Important Things Zync Render Users Need to Know 7正式な終了日は2021年6月1日です。その前に、Zync Renderのアカウントにログインして、プロジェクトのバックアップをお勧めします。 2. Zync Renderの代替品ぜひ一度、Fox Renderfarmをお試しください。Fox Renderfarmは、幅広いソフトウェアとプラグインに対応し、24時間365日のカスタマーサービスと専用のTDとカスタマーサポート、柔軟な価格設定などの特徴があります。また、最近、Fox Renderfarmでは新規ユーザー向けのプログラムとして、エバーグリーンプログラムをリリースしました。初回チャージすると、無料のレンダークーポンや90日間のゴールドメンバーシップを入手することができます。チャージすればするほど、お得になります。!Two Important Things Zync Render Users Need to Know 9*新規ユーザー:2022年に登録されたユーザーは初回チャージボーナスがもらえます。新規ユーザーには25ドルの無料トライアルが可能で、Fox Renderfarmが本当に自分に適しているかをじっくり試すことができます。楽しくレンダリング、そしてクリエイションを続けてください。クリエイションにおいて、私たちはお互いにインスピレーションを与え合い、サポートし合う存在なのです。

How to Use 3ds Max to Create A Photorealistic Car Render Giving Fairytale Mood
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Hum3D Contest
Hum3D Car Render Challenge, an annual render challenge, announced the winner of 2020 recently. As the long term partner of Hum3D, Fox Renderfarm is pleased to witness that there are more and more excellent car render artworks emerging year by year. This time we are honored to interview Phil Derbyshire, the 2nd place winner of the challenge and also the special prize winner from our Fox Renderfarm team.!Clay-The Mini Dream © Phil DerbyshireThe Mini Dream © Phil Derbyshire Phil’s award-winning artwork, The Mini Dream, shows a fantastic and microscopic world, made with 3ds Max, Redshift, Quixel Megascans, Forest Pack Pro, ZBrush, Substance Painter, Affinity Photo and Affinity Designer. Phil described the artwork,”No matter how small you may be in the grand scheme of things, there is absolutely nothing that can stop you from dreaming big!”Let's find out how he made the amazing artwork through the exclusive interview with Fox Renderfarm.!Phil Derbyshire- Phil Derbyshire- 3D Artist at TekVisual, LLC- AmericaFox Renderfarm: Hi Phil, thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Phil: Of course, I’m happy to be here! My name is Phil Derbyshire and I am a 3D Artist with a passion for environment design. I am currently working full-time for Tekvisual – An Architectural Visualization studio based in South Florida and I’ve been a full time 3D Artist since 2014 when I graduated with a Bachelor degree in Game Art & Design.Fox Renderfarm: How do you feel about winning second place in the Car Render Challenge 2020?Phil: I feel ecstatic! To be honest, when I saw some of the amazing submissions to the competition, I was going to consider myself lucky if I was placed in the top 10. There were some fantastic pieces of art submitted and I’m grateful to have been placed up there with the best of the best.Fox Renderfarm: With the dreamy feeling, The Mini Dream also gets the Special prize from our Fox Renderfarm team, so what inspired you to make the artwork?Phil: When it came around to starting this project I had three things in mind. Firstly I knew that I wanted to tackle a macro miniature render again. The first time being a few years ago when I created a piece that I called “December 25th 1am: Christmas Morning”.!December 25th 1am Christmas MorningDecember 25th 1am: Christmas Morning When I looked back on it now it’s hard not to see the flaws like the empty room reflection in the bulbs and other such missing details, but I could also still see some potential in the direction I went with it.Secondly David Attenborough’s “Empire of the Ants” documentary was still in the back of my mind, and I wanted to incorporate these little buggers into my render.!Empire of the Ants-The Mini Dream © Phil DerbyshireThe third and final part that was on my mind for the render was, of course, the car! Back when I used to live in the UK, a teacher of mine owned a classic Mini Cooper S much like this one. It’s such an iconic car that I wanted to bring to life in 3D with my own artistic spin.Fox Renderfarm: How long did you take to finish the work?Phil: I spent every spare moment that I could working on this piece! Working from home this past year with no commuting has given me more time to focus on what I truly love. I began with writing down a rough time frame for each part of the project, which I worked on in the evenings and weekends, and stuck to that plan as best I could.!The Mini Dream © Phil Derbyshire-1!The Mini Dream © Phil Derbyshire-2!render-The Mini Dream © Phil DerbyshireFox Renderfarm: We’re all impressed by the great modeling and texturing of the work, could you introduce how you create the car so realistic?Phil: Yes, absolutely! For the modeling, I tried to stick to my references to the best of my ability and attempted to model every detail that could be visible in the final render. For the texturing, I found images of miniatures and real cars decaying. I did my utmost to place the rust in obvious places where it would naturally form. For instance,at the bottom of the doors and at creases/edges and for this process, I utilized Substance Painter. I had a couple of starter rust materials in painter which I then modified to create the color and style that I wanted and went from there.!reference-The Mini Dream © Phil Derbyshire!The Mini Dream © Phil Derbyshire-3!The Mini Dream © Phil Derbyshire-4Fox Renderfarm: The harmony of colors and lighting is also outstanding, could you tell us how you made the artwork look like a fairy tale?Phil: Sure! So, this part was a tricky one that took a lot of experimenting during the project, I heavily took advantage of Redshift’s PostFX to adjust the Bloom/Flare, Bokeh and color controls to achieve the desired look, and it took a lot of trial and error before I was satisfied with the results. I also did something new for me for this project which was to convert and output all of my textures in a ACEScg color space to take advantage of the wider color gamut that ACES provides. The dust particles I made using TyFlow in 3ds Max, I feel that it also helped give it that fairy tale look that I was going for. Lastly, I took the final render into Affinity Photo and made my final color corrections there. I was really happy with the final product.Fox Renderfarm: The details of the image are wonderful, not only the car, but the grass and ants surrounding, could you introduce how you made these details?Phil: Making the ants made me a little anxious at first, as I hadn’t touched ZBrush in a couple of years and that UI always takes a little re-learning when coming back from another DCC, but after a late Friday night of sculpting, the ant mesh was done. The next morning I exported a high poly and a low poly version and brought them into Substance Painter for baking and texturing. That Sunday, I brought them into 3ds Max for rigging and worked on the final SSS material to bring them to life in the way that I wanted.The tree’s and branches are Quixel Megascan assets, I re-textured them inside of Substance Painter to add more mossy details and then converted those textures over to ACEScg. The leaves, grass and moss are 2D atlases I cut out and made simple geometry for, I then used Forest Pack Pro plugin in 3ds max to scatter them on the rocks/branches and ground.Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Phil: The only difficulties I ran into while working on this project, were the scene crashing during rendering. It turned out that some of my computer specs were aging a bit and causing me some trouble as the project became very demanding. My i7-4790k and 32GB Memory from 6+ years ago were now showing their age. I re-sized textures, optimized the geometry, and converted a lot of the objects in the scene into proxies which allowed me to render the project without crashing.Fox Renderfarm: How do you feel about Fox Renderfarm cloud rendering services?Phil: Yes I’ve used Fox Renderfarm in the past for work before we put together a small render farm of our own for our architectural visualization animations. I remember it being easy to use and had the plugins that we needed. Next time I run into rendering issues due to my hardware or if I need it to be done faster, I’ll be uploading my scene to Fox Renderfarm.Fox Renderfarm: Any other things you want to share with the CG enthusiasts?Phil: Never stop learning new things and experiment whenever and wherever you can. You never know where your ideas and dreams can take you and what you can create by just playing around in 3D.!Reborn © Phil DerbyshireReborn © Phil Derbyshire !Day 42 of Isolation © Phil DerbyshireDay 42 of Isolation © Phil Derbyshire Find more artworks of Phil at ArtStation: https://www.artstation.com/philderbyshire

Fox Renderfarm Desktop Client 5.0.7.1がリリースされました!
Fox Renderfarm News
MILESTONES
Fox Renderfarm Desktop Clientの最新バージョンがリリースされました!お知らせいたします。この最新バージョンでは、プラグインレンダリングという新しいレンダリング方法が追加されました。これは3Dソフトウェアから直接ジョブをレンダリングして、ワークフローを改善できることを意味します。 さらに、Fox Renderfarm Desktop Clientでジョブをバッチレンダリングすることもできます。 必要に応じて適切なレンダリング方法を選択できます。・新しいレンダリング方法:3ds MaxまたはMayaのシーンからレンダリングジョブを開始できます。・自動的にアップロードとダウンロード:3Dソフトウェアからのレンダリングが完了すると、レンダリングが自動的に開始され、レンダリングされたジョブが選択したローカルフォルダーに自動的にダウンロードされます。・ワークフローの改善:ワークフローを合理して、レンダリング時間を節約して、レンダリングをより速く、より簡単にします。今すぐダウンロード(こちらをクリック)・Windows対応・対応ソフトウェア:Maya 2015 64bit + / 3ds Max 2014 64bit + Desktop Client5.0.7.1のプラグインレンダリングのチュートリアル インストールとログイン1.最新のデスクトップクライアントをダウンロードします。2.実行ファイルを右クリックし、「Run as administrato」をクリックしてプラグインをインストールします。(注意:ポップアップ警告で「Yes」をクリックしてください)!Fox Renderfarm Desktop Client 5.0.7.13. インストールされたクライアントをダブルクリックしてログインページを開くと、左側のリストからプラットフォームを選択できます。!Fox Renderfarm Desktop Client 5.0.7.1 3ds Maxレンダリングチュートリアル1.Fox Renderfarm Desktop Clientにログインします。2.メニューバーのFoxrenderfarmメニューの下にあるSubmit jobをクリックして、3ds Max内からレンダリングジョブをレンダリングします。!Fox Renderfarm Desktop Client 5.0.7.13.「Plugin config」ボタンをクリックしてプラグインのバージョンを設定します。注意:デフォルトでは、一度に1つのジョブがレンダリングされます。 複数のジョブをレンダリングする場合は、「Activate Batch Render」をチェックして複数のビューを追加します。!Fox Renderfarm Desktop Client 5.0.7.14.「QuickCheck」をクリックして分析を開始し、分析の進行状況ページをポップアップします。 Submitをクリックしてアップロードを開始します。注意:分析結果にエラーや警告があった場合は、対応するプロンプトが表示されます。!Fox Renderfarm Desktop Client 5.0.7.15.レンダリングが完了すると、レンダリングが自動的に開始され、選択したローカルフォルダーにレンダリングされたジョブが自動的にダウンロードされます。!Fox Renderfarm Desktop Client 5.0.7.1!Fox Renderfarm Desktop Client 5.0.7.1 Mayaレンダリングチュートリアル1.Fox Renderfarm Desktop Clientにログインします。2.メニューバーのFoxrenderfarmメニューの下にあるSubmit jobをクリックして、Mayaからレンダリングジョブをレンダリングします。!Fox Renderfarm Desktop Client 5.0.7.13.「Plug-in config」ボタンをクリックして、プラグインのバージョンを設定します。!Fox Renderfarm Desktop Client 5.0.7.14.「QuickCheck」をクリックして分析を開始し、分析の進行状況ページをポップアップします。 Submitをクリックしてアップロードを開始します。注:分析結果にエラーや警告があった場合は、対応するプロンプトが表示されます。!Fox Renderfarm Desktop Client 5.0.7.15.レンダリングが完了すると、レンダリングが自動的に開始され、選択したローカルフォルダーにレンダリングされたジョブが自動的にダウンロードされます。!Fox Renderfarm Desktop Client 5.0.7.1!Fox Renderfarm Desktop Client 5.0.7.1今すぐダウンロード して、快適なレンダリングをお楽しみください!

Fight COVID-19 With CG Art
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CG
The breaking out of COVID-19 is severely impacting all industries and disrupting the daily routines of individuals globally. For fighting against the virus, governments are calling on all of us to stay at home to stay safe.During the quarantine period, the CG artists confront coronavirus in their creative ways. Fox Renderfarm collects some creative 3D rendering artworks and the inspirations behind. Let’s have a look!Artist: Valentine Panchin (Ukraine)Caption: Well, it was a pretty funny joke going around the internet about how the virus is related to the brand name, and I decided to make my own take on it. But unfortunately, I wasn't first and later I realized that my idea wasn't original. I live in Ukraine and most of the day I work from home. Only in the third week, I started learning more stuff. So I've been pretty lazy.I spend more time socializing online than ever before. Also, my work in the office has become remote and I split it into small portions during the day. So I may end up working at 10 pm. And on a regular basis, I stop at 6 pm. So I have less time to be creative.!COVID-19 - Sai Dinesh Komanduri 1!COVID-19 - Sai Dinesh Komanduri 2!COVID-19 - Sai Dinesh Komanduri 3Artist: Sai Dinesh Komanduri (India)Caption: I was working on a project and took a little break from it. Because of this reason, I thought why not make an image on how the Virus might look in my image and just went on with the instincts. The lifestyle has changed due to the lockdown, spending more time on PC than usual and sometimes it is getting frustrating just being in one place for longer periods. Toughest problem is like… Sitting in the same room for hours and not getting any ideas. Also, I'm a freelancer and I don't complain about it much.!COVID-19 Kyle YeapArtist: Kyle Yeap (Malaysia)Caption: My inspiration came from a naval mine, and I restored it with resistors. As for the COVID-19, I hope everyone can pay attention to this. It will explode at any time if people walk around.Artist: Marien Singbo (Sweden)Caption: I made it in CINEMA 4D with Redshift. My inspiration came from running out of toilet paper basically. I had to go on pilgrimage over 3 hours, through 4 stores here in London before I finally found some toilet paper. People have been hoarding even though the government & supply managers have reassured us that we will not run out of toilet paper anytime soon. My sister who has a 1-year-old baby has been unable to purchase baby wipes. It's all a bit disappointing and incredibly frustrating as it can easily be avoided.I've also been very affected, at least my career plans. I had a freelance gig canceled. And I was also going to have an animation internship at a big studio in London as the last thing in my education. But it's been canceled/postponed for now. As I will be graduating soon it's all a bit scary not knowing how the industry will recover from this and how I as a new person in the industry will be affected.Artist: Alvaro Moreira (Brazil)Caption: So the COVID art is about the Brazilian president who keeps denying that the virus can be dangerous to the population, he keeps saying stuff like "it's just the flu". The character is our president.About my work life nowadays. I have been a freelancer since 2012 and I’ve been doing home office for 8 years now, so, in this aspect, it didn’t change that much. The economy is the worst than ever in Brazil though so I can't get any jobs like I used to do here. I'm still working with some foreign studios though. Anyway, it's not that bad for me Fox Renderfarm Team: creativity, humanity and love are what make us solid and strong that COVID-19 is never able to conquer. Please stay home, stay safe and stay creative! Fox Renderfarm is staying with you! By holding our hands together, victory will come very soon!NOTE: Fox’s Got Talent campaign keeps going. Welcome to share your artwork rendered with Fox Renderfarm and be our April winner! For more info https://www.foxrenderfarm.com/fox-got-talent.html

FGT3D 'Easter Egg' Challenge Winners Announced
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Cloud Rendering Farm
We are happy to announce the winners of the Fox’s Got Talent 3D Challenge themed on 'Easter Egg'!From Feb. 26th to Mar. 30th, we received several artworks from various countries. After three rounds of discussion and election by jury, three artworks were picked and would be awarded. Congrats to the winners and honorable candidates, but also to everyone who was taking part. The prize covers fast and easy cloud rendering services provided by Fox Renderfarm and a huge amount of textures and models provided by texturebox.com. We will contact the winners during the next few days.Now let's see who are the winners! 1st place - The Art of Easter EggsSurjendu Das will receive prizes:- Fox Renderfarm: $500 render coupon- Texture Box: Patreon membership x 3 months!Surjendu DasArtists: Ritam Chatterjee & Surjendu DasArtwork Name: The Art of Easter EggsSoftware and plugins used: 3ds Max 2019, Substance Painter, Vray Next, PhotoshopCaption: It has always been fun to explore our creative ideas, while we are at home. So I tried to portray the same idea through this artwork, where someone is being creative and painting the Easter Eggs in his own artistic styles while at home. And he is also feeling lucky to share his process with us. 2nd place - Easter LandSai Dinesh Komanduri will receive prizes:- Fox Renderfarm: $300 render coupon- Texture Box: Patreon membership x 2 months!Sai-Dinesh-KomanduriArtist: Sai Dinesh KomanduriArtwork Name: Easter LandSoftware and plugins used: Blender, ArmorPaint and PhotoshopCaption: Bunny has painted the Eggs and went into the bunny house to get ready for Easter. 3rd place - Wrong Easter EggMaged Atef will receive prizes:- Fox Renderfarm: $200 render coupon- Texture Box: Patreon membership x 1 months!Maged-AtefArtist: Maged AtefArtwork name: Wrong Easter EggSoftware and plugins used: Blender, Zbrush, Substance PainterCaption: Someone was surprised by this big egg, so they collected and painted it. To their surprise, it turns out to be a dinosaur's egg that just hatched, so they run for their life. Honorable Mention - The MomentRoy Bou Samra will receive prizes:- Fox Renderfarm: $100 render coupon!The moment by Roy (1)Artist: Roy Bou SamraArtwork Name: The Moment Software and plugins used: 3ds Max 2016, V-Ray 3.60.03, Photoshop CC 2017Caption: The concept of this image is mainly related to the history of the Easter egg.It started with Saint Mary Magdalene when she talked with Caesar about Jesus’ resurrection.She picked up a hen's egg from the dinner table to illustrate her point of resurrection but Caesar told her that it is impossible for a human being to return to life as it is impossible for the egg to turn red. At the moment, immediately the egg turned red in her hand. (The moment is represented in the picture when the egg started to turn red. That's why the name of the image is " The moment".The Romans, Chinese, Egyptians and Persians all cherished the egg as a symbol of the universe. (They are symbolized by the egg pieces surrounding the main egg).In this project, I tried to combine the present that we are living now (which is the black background in the picture), with the meaning of the Easter egg which gives us hope for the future ( in the black background there is no edges, no guidelines but there are two white spaces that represent hope). SponsorsThanks to all the participants. We really appreciate your imagination and hard work. Meanwhile, A big thank you goes to our sponsors. Finally, we’d like to thank our jury revealing FGT3D ‘Easter Egg’ Challenge winners. Congrats to winners again! Who’re our next winners? We hope to see you in the next FGT3D challenge!NOTE: Fox’s Got Talent campaign keeps going. Welcome to share your artwork rendered with Fox Renderfarm and be our April winner! For more info https://www.foxrenderfarm.com/fox-got-talent.html

Fox Renderfarm Has Your Back Against COVID-19
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Cloud Rendering Farm
Dear friends,How are things going? As we all know, currently, planet Earth is shutting down, everywhere empty stadiums echo to absent crowds. Governments around the world are taking extraordinary measures to curb the novel coronavirus and alleviate its economic consequences. As of March 18th SARS-CoV-2, the virus behind COVID-19, had registered 134,000 infections outside China in 155 countries and regions. Politicians including Winston Peters, Deputy Prime Minister of New Zealand and Minister of Foreign Affairs and Nicholas Burns, former United States ambassador, have stressed that its impact would be as serious as World War II. It seems that the world is at a turning point that really needs all the world citizens to hold our hands and fight together.!COVID-19(Image via Google) In the darkest moment, Fox Renderfarm cares deeply about every staff and our friends worldwide. We’ve sent numerous masks to customers domestically and mailed packages of masks to European and Asian countries including Spain, India, Malaysia, etc, under the condition that we keep enough masks for our own staff.Most of us are successfully getting back to the office with our masks on every working day after 1-month working from home. No matter during the quarantine session or in office now, our unaltered purpose is to keep the services available and accessible for you as easy as it was before the outbreak. So the machinery has been working non-stop, and our customer service, technical and business support team have been working dedicatedly since January 28th. Besides wearing masks, everyone’s temperature is tested twice a day and we are sprayed with disinfectant every time we enter the office area. The entire office building and any facility around are sterilized strictly and timely. Moreover, discussions and meetings are brought to video conferencing to keep a safe social distance. We guarantee that online communication and remote working do no harm to your data security at all. As a TPN-accredited vendor, Fox Renderfarm is in compliance with the TPN standards and our NDA requirements. All your data, assets and information are accessed and transferred accordingly as usual, and it’s definitely leakage-worry-free. !TPN-Accredited Cloud Render Farm Rayvision Technology (HK) Limited (Fox Renderfarm’s company) If you are having a tight deadline and crazy workloads, but working from home and your PC constantly crashing down cause you a headache in the rendering process, massive render nodes at Fox Renderfarm are at your fingertips. Plus, our 24/7 customer service and professional TD support are seeking better and better solutions for you. Fox Renderfarm spares no effort to help you minimize rendering disruption to your work, and we would love to overcome difficulties with our beloved partners and friends together. !TPN-Accredited Cloud Render FarmCreativity, humanity and love are what make us solid and strong that COVID-19 is never able to conquer. Please stay home and stay safe! By holding our hands together, victory will come very soon!Best regards,Fox RenderfarmYour Powerful Cloud Render Farm

Fox Renderfarm Desktop Client 5.0.7.1 Released!
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Cloud Rendering Farm
Dear Fox Renderfarm users,We are so excited to announce that the latest version of Fox Renderfarm Desktop Client is released! In this latest version, there’s a new way to submit jobs - Plugin Submit, which means you can submit your job directly from inside your 3D software, improving your workflow. Besides, you can also batch submit your jobs in Fox Renderfarm Desktop Client. You can choose the appropriate submission way according to your needs.- New way to submit: You can start your render job from inside 3ds Max or Maya.- Upload and download automatically: After the submission from inside your 3D software is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen.- Improve workflow: Streamline workflow, save your render time, make rendering faster and easier.Download Now(Click here)- Ready For Windows- Supported Software:Maya 2015 64bit+ / 3ds Max 2014 64bit+ Here’s the tutorial for plugin submit in Desktop Client 5.0.7.1 Installation and login1. Download the latest Desktop Client.2. Right-click the executable file, click “Run as administrator” to install the plugin program.(Note: please click “Yes” on pop-up warning)!Fox Renderfarm Desktop Client 5.0.7.13. Double click the installed client and open the login page, you can select the platform in the list on the left.!Fox Renderfarm Desktop Client 5.0.7.1 3ds Max Job Submission Tutorial1. Login Fox Renderfarm Desktop Client.2. Submit a rendering job from inside 3ds Max by clicking ‘Submit job’ under Foxrenderfarm menu in the menu bar.!Fox Renderfarm Desktop Client 5.0.7.13. Click the "Plugin config" button to configure the plugin version.Note: By default, one job is submitted at a time. If you submit multiple jobs, check the “Activate Batch Render” to add multiple views.!Fox Renderfarm Desktop Client 5.0.7.14. Click "QuickCheck" to start the analysis, pop up analysis progress page. Click "Submit" to start uploading.Note: The corresponding prompt will appear in case of any errors in the analysis results or warning thereof.!Fox Renderfarm Desktop Client 5.0.7.15. After the submission is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen.!Fox Renderfarm Desktop Client 5.0.7.1!Fox Renderfarm Desktop Client 5.0.7.1 Maya Job Submission Tutorial1. Login Fox Renderfarm Desktop Client.2. Submit a rendering job from inside Maya by clicking ‘Submit job’ under Foxrenderfarm menu in the menu bar.!Fox Renderfarm Desktop Client 5.0.7.13. Click the "Plug-in config" button to configure the plugin version.!Fox Renderfarm Desktop Client 5.0.7.14. Click “QuickCheck” start analysis, pop up analysis progress page. Click "Submit" to start uploading.Note: The corresponding prompt will appear in case of any error in the analysis results or warning thereof.!Fox Renderfarm Desktop Client 5.0.7.15. After the submission is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen.!Fox Renderfarm Desktop Client 5.0.7.1!Fox Renderfarm Desktop Client 5.0.7.1Download it now and enjoy rendering with Fox Renderfarm!

Street Musician Reindeer Made in Blender: Sprinkle Some Fun in Character
Trending
3D Art Competitions
!CG BOOSTSpeaking of reindeer, your first impression might be the ones pulling the sledge for Santa. Whereas, artists set their imagination free in the CGBoost “Reindeer” challenge which is sponsored by the TPN-accredited cloud render farm, Fox Renderfarm. Besides all the cute creatures made by the artists, there’s one that the audience can’t take their eyes off, a punk-style reindeer with one leg on the stool, playing his guitar and humming alone. !CGBoost “Reindeer”You must want to know who’s the great mind behind, how he thought of the ideas making a street musician reindeer, what software and plugins he used, and how he made it possible step by step. Let’s introduce the creator, Dante Resendez Delgado, 3rd prize winner in the challenge. And his exclusive interview with Fox Renderfarm shares more than just his creation process. Let’s dive in and enjoy!- Dante Resendez Delgado- 3D ArtistFox Renderfarm: Hi, Dante! Thank you so much for accepting our interview. Could you please give a brief introduction about yourself?Dante: Hello there, thanks for this interview, my name is Dante Resendez Delgado I call myself on social media “Mycro Tr Ct”. I’m a Mexican 3D artist, born in Victoria city, and I live and work in Monterrey. I have been working for about 10 years as a 3D artist, and for about 6 years working as a 2D digital artist, doing graphic design and illustration. Most of my artworks are for advertising. In 2006, I had the opportunity to travel out of Mexico and live in Canada. Because I have the intention to learn 3D animation, that goal happened after two years when I went to Spain and learned 3D. It was a very difficult journey.Since then, I have been working in 3D for advertising doing a mix of 2D and 3D. Artworks by Dante Fox Renderfarm: How do you feel about winning the 3rd prize in the CG Boost “Reindeer” Challenge?Dante: So excited to win the challenge, I got the third place but I celebrated as I was winning the first prize. For me, getting that place was an honor, also having the chance to meet people who are better than me and have a strong background in the 3D world gives me more confidence.Participating in challenges pushes my work in a better way. I learned to work faster and learned new techniques. In this case, I was working with particles for the first time in Blender and depth of field, also some hair fur, Quixel Mixer and Graswald.!Reindeer DanteFox Renderfarm: The reindeer has a very strong characteristic. What’s your inspiration for this picture of the cute reindeer?Dante: My inspiration came from Vancouver, I’ve been there before and remembered my Granville walks listening to the music on the street where traveler musicians playing for tips and asking for changes to continue their traveling, some of them are really good ones, those rebel and free souls are really good inspiration topics.!Reindeer DanteFox Renderfarm: We found the texture of the reindeer quite sophisticated, and different parts have a different texture. Could you tell us the creative process of the reindeer?Dante: Yes I will. First, I had two words in my mind, do it simple and fast, I was only able to spend 6 days, no more than 8, because I have a full-time job. I could spend only nights, and Christmas vacation was coming. So I was making it easy on the planning, the idea, and also the production.I wanted the reindeer to look like a stuffed toy. I went for square pattern textures to make a flannel shirt, and I found a good texture on google for free, that was for the shirt. For the skin, I used a normal map of a fabric texture I found on CCO textures and put in the node just to add volume. And also I used hair fur on the skin to help the texture look better. On the jeans, I did almost the same, but there I just corrected the color of the diffuse textures.I did not complicate workflow because of the time, the most important thing for me was to have the color palette clear in my mind, that was the most important guide to lighting and texture as the scene for me.!Dante ReindeerFox Renderfarm: The lighting merges cold and warm together.How did you set the lighting? And any ideas behind that?Dante: Technically, I used 3 light areas and one point to support the backlight. Area lights let me have more control over the scene, easy to get contrast on areas. I also used a very easy HDRI on the strength I got from the HDRI heaven. In my setting renders, I used a volume scatter node connected to the world that let me blur the particles. I like to spend time playing with lamps, just play and see, if I like what I see that’s fine. For sure I’m always looking for good contrast and layers on the composition, also have in my mind what makes the sense on the character and the situation he is living on the scene. In this case, Reindeer is a nostalgic traveler character, a free soul who is going around the world with no worries. Some ideas came into my mind because my initial idea was to make a talented character who is discovered by a Santa Claus talent scout. !Dante Reindeer 1Fox Renderfarm: How long did it take to finish the artwork?Dante: It took me 6 to no more than 8 nights after my job. Fox Renderfarm: What software and plugins did you use?Dante: I used Blender 2.81 rendered with Eevee, I also used Graswald and Quixel Mixer textures for the floor and background, and some color corrections in Photoshop.!Quixel MixerFox Renderfarm: When and how did you come up with the idea of entering the 3D industry? Dante: I was sure to start when I was a little kid, and that was just the idea to work in something related to art and entertainment, like animation or movies. I liked to watch cartoons like Hanna Barbera, Popeye, Looney Tunes... I always like to draw cartoons and I grew up with all that inspiration. Cartoons by Hanna Barbera (Image via IMDb)!Popeye the SailorPopeye the Sailor (Image via Google)!Looney TunesLooney Tunes (Image via Google)Then I became a little older and I knew about a school called CalArts (California Institute of the Arts), then I found The Kubert School and VanArts (Vancouver Institute of Media Arts), they teach people how to draw comics and make animation movies. Wow!!! I remember sending letters written by hand in Spanish, asking for information when I was a teenager. But especially in 3D, it was when I saw Toy Story 1, that was the biggest inspiration and the first.!Toy Story 1Toy Story 1 (Image via IMDb)Fox Renderfarm: Could you share with us your education and work experience along the 3D journey?Dante: For sure, I was studying 3D animation in Barcelona on IDEC, the university of Pompeu Fabra, they have a program and teach you animation and 3D. Students end up doing a short film, like preproduction and production, and you learn a lot from it. But for some people who don’t know anything about 3D, if you are thinking about doing a short film in 3D, you have to be a very organized person and do a good planning, and there are more things to do if you wanna make it right and have good results, this is my personal opinion.I was studying really hard but I had a very failed result with my final project. That put me in another direction, I started to do more hard work, study and discipline myself to practice and improve my skills.!Artworks made by Dante in 2009Artworks made by Dante in 2009Experience in work, well, I started working as an illustrator during my study in graphic design. After my graduation, I kept working in the same direction, and during my free time, I worked on my own projects. I have two projects published by Pictoplasma (Berlin, 2006). The Pictoplasma Encyclopedia Character and Rabbit Essence poster. I also had the opportunity to collaborate on projects, some of which won prizes around the world. I did the concept art for the image of a school of design in Saltillo Mexico called The Digital Invaders, and that won so many prizes, one of which in Cannes Lions.!Projects published by PictoplasmaProjects published by Pictoplasma!Concept Art for The Digital Invaders SchoolConcept Art for The Digital Invaders SchoolFox Renderfarm: As an outstanding 3D artist, what do you do to keep yourself motivated and inspired?Dante: Thanks for that. It is really difficult to keep yourself motivated because in many ways you are alone, people will say, your work is really good sometimes, other times don’t. Actually, only you know where you wanna go with your work, and at the end, you have to be your own judge, how good you wanna be, what really matters is what you believe you can do, then you have to put action!!! And try to make good decisions, don't forget that one.Surround yourself with people who go in the same direction and who will understand your ideas even if you don't talk with them like, maybe you just follow them on Instagram, that's good!!! Because they will show you constantly what they are doing and you can be motivated watching what they are doing. That's my experience.Inspiration is everywhere if you wanna be a character designer you can be inspired in all kinds of art, like fashion, photography, architecture because everything has a sense and you can apply in your own work. Fox Renderfarm: Any artwork or anyone that inspires you in the industry?Dante: Tartakovsky!!! One of my favorites, I love his work in Samurai Jack!!! And what he tries to do in Popeye 3D movie, in comic art, Joe Madureira (Battle Chasers), I love his very unique style the same as Humberto Ramos (Crimson), Luis Vasquez (illustrator from Monterrey Mexico), and Juan Díaz Canales (Black Sad). Left: Genndy Tartakovsky; Right: Samurai JackLeft: Joe Madureira; Right: Battle ChasersLeft: Humberto Ramos; Right: CrimsonIllustrations by Luis VasquezLeft: Juan Díaz Canales; Right: Black SadTalking just about the drawing style, shape and color palette. Brian Froud, Concept Artist for Dark Crystal, you have to see his work, it is amazing, Daniel Lara is one of my favorites on 3D, everyone in Blender community knows who is, those artists are the very first ones who have been inspiring me.Left: Brian Froud; Right: The World of the Dark Crystal(Images via Wikipedia & Google)"Hero" by Daniel M. Lara Fox Renderfarm: Any other things you want to share with CG enthusiasts?Dante: Thanks Fox Renderfarm for sponsoring me and for the interview, I hope it can inspire some CG enthusiasts, not much to say just never give up and keep on the road.3D Render Challenge Ongoing: Shine your talents and win $500 Render Coupons, submit now!

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