Reveal Making of One Piece: The World's Most Entertaining Live-Action Series with VFX Breakdown by Goodbye Kansas Studios
Netflix has turned Eiichiro Oda's comic title 'One Piece' into a live-action series. It depicts the adventures of Straw Hat pirates led by Monkey D. Luffy, who aspires to become the Pirate King and locate the fabled One Piece treasure. A diverse and brilliant company of performers brings the characters to life in this series that has remarkable effects, authentic costumes, and breathtaking vistas.Check out the official trailer of 'ONE PIECE' by Netflix:On August 31, 2023, the live-action series debuted on Netflix and received overwhelmingly positive reviews from both critics and fans. With 37.8 million views in its first two weeks and a Top 10 ranking across 93 countries, it was an incredible hit. Additionally, it received nominations for a number of honors, including the Critics' Choice Award for Best Action Series, the Golden Globe Award for Best Television Series - Drama, and the Emmy Award for Outstanding Drama Series. Both the series' inventiveness and inventiveness, as well as how faithfully and respectfully it adapted the manga and anime, won accolades.A whole new generation has been able to explore the fantastic world of One Piece thanks to the live-action series. Additionally, it has rekindled enthusiasm and interest in the original manga and anime, which are still going strong and winning more and more accolades. The Alabasta Saga will be the subject of the second season of the live-action series, which will debut on Netflix on February 28, 2024. It seems to be even more exciting and epic than the first.Image from Goodbye Kansas StudiosThe most difficult part of turning One Piece into a live-action series was recreati ng each character's distinct and varied skills, particularly Luffy's rubber-like abilities. To accomplish this, the production crew combined computer-generated imagery (CGI) with real-life effects, employing stunt doubles, wires, and harnesses to replicate Luffy's jumping and stretching motions. The Gum-Gum Pistol and Gum-Gum Gatling, two of Luffy's more severe attacks, were made possible by the use of computer-generated imagery (CGI), which also improved the realism and fluidity of Luffy's body. The production crew conferred with Oda, the original One Piece author, to guarantee that the visual effects aligned with his vision and aesthetic.Come along as we explore the VFX Breakdown by Goodbye Kansas Studios and see how they produced the breathtaking visual effects and computer graphics for One Piece. We'll also showcase some of the work that went into making the series' immersive universe and bringing Lord of the Coast to life.VFX Breakdown by Goodbye Kansas StudiosSource: Goodbye Kansas Studios & NetflixTo speed up the rendering of animation and visual effects, cloud rendering plays an important role in it. Fox Renderfarm, the leading cloud rendering services provider and render farm in the CG industry, has provided cloud rendering services to countless visual effects and animation studios, allowing our users to get the best quality results in the shortest time. Try our $25 free trial now to speed up the rendering of your 3D projects now!
An Inside Look at How MPC Crafted Visual Effects for Oscar Nominee 'Napoleon'
The film 'Napoleon' has made a strong showing in the 96th Academy Awards (The Oscars 2024) nominations recently announced, receiving nods for Best Achievement in Visual Effects, Best Achievement in Production Design, and Best Achievement in Costume Design. In addition to this, the film was also nominated for four awards at the 2024 EE BAFTA Film Awards, including Best Achievement in Special Visual Effects.A visual spectacle from the exquisite lens of director Ridley Scott, 'Napoleon' is an intense action epic, starring Joaquin Phoenix as the formidable Napoleon Bonaparte and Vanessa Kirby as his wife, Joséphine Bonaparte. The film roughly encapsulates Napoleon's journey to the helm of French power, both militarily and politically, while providing a deep examination of his volatile relationship with his wife Joséphine.Image from MPCIn pursuit of unparalleled realism, the filmmakers ventured to shoot on location, utilizing authentic sets, horses, and props whenever feasible. But it's not enough. Under the capable supervision of Production VFX Supervisor Charley Henley and MPC VFX Supervisor Luc-Ewen Martin-Fenouillet, the MPC team flawlessly executed 250 shots for this cinematic masterpiece. Recreating the monumental battles led by Napoleon demanded intricate coordination between SFX and VFX, truly showing the word 'epic'.One of MPC's most challenging tasks was to meticulously recreate the historic Battle of Waterloo for the film. With expertise and precision, MPC's skilled artists constructed expansive environment extensions for both the French and British camps. Going above and beyond, they also “brought to life” the entire Napoleonic armies, with every rank accounted for, from drummers to generals. 60 unique costumes were faithfully reproduced using actor scans to achieve a diverse and realistic visual. With remarkable attention to detail, MPC digitally rendered marching and charging armies, including the majestic cavalcades, amplifying the epic scale required for this biographical film. Additionally, the MPC VFX team injected further realism into the scenes by incorporating simulated rain, stormy cloud plates, compositing patched sunlight moving across the landscapes, SFX-generated elements of smoke drifting through the frame and flags fluttering in the wind.According to MPC, in addition to footage of the Battle of Waterloo, they also remade sequences of the Tileries Palace, Moscow (including Red Square,) and the Siege of Toulon. For a more in-depth understanding of their work, MPC's informative VFX breakdown reel for ‘Napoleon’ can be viewed below.Source: MPCTo speed up the rendering of animation and visual effects, cloud rendering plays an important role in it. Fox Renderfarm, the leading cloud rendering services provider and render farm in the CG industry, has provided cloud rendering services to countless visual effects and animation studios, allowing our users to get the best quality results in the shortest time. Try our $25 free trial now to speed up the rendering of your 3D projects now!
MPC의 '데메테르의 마지막 항해' VFX 특편
브람 스토커의 고전 소설 '드라큘라'의 소름 끼치는 장을 각색한 '데메테르의 마지막 항해'는 상선 데메테르의 선원들이 카르파티아에서 런던으로 항해하는 동안 사악한 존재에 의해 저주를 받는 이야기를 담고 있습니다.이전에 André Øvredal 감독과 함께 "어둠 속에서 말할 수 있는 무서운 이야기"를 작업했던 호평받는 시각 효과 팀인 MPC가 다시 한 번 팀을 이루어 영화의 소름 끼치는 생물 효과를 생생하게 구현했습니다. 그들은 이 영화의 VFX 분석을 공개하여 전 세계 팀이 수행한 놀라운 VFX 작업을 선보였습니다.이미지 경유: MPC이미지 경유: MPC이미지 경유: MPCVFX 특편 확안하세요:Tips:Fox Renderfarm은 CG 업계의 선도적인 클라우드 렌더링 서비스 제공업체이자 렌더팜입니다. 우리는 모든 신규 사용자에게 무료 $25 평가판을 제공합니다. 읽어 주셔서 감사합니다!출서: MPC
VFX Breakdown of 'Teenage Mutant Ninja Turtles: Mutant Mayhem' by Cinesite
Cinesite has shared a breakdown reel of the visual effects they contributed to the animated superhero film "Teenage Mutant Ninja Turtles: Mutant Mayhem". Mikros Animation in Montreal and Paris was the lead vendor on the film, with support from Cinesite in Vancouver and Montreal, which worked on the project for 11 months, delivering 21.5 minutes of animation for 20 sequences.Image via CinesiteImage via CinesiteImage via CinesiteImage via CinesiteCheck out the breakdown reel here:Cinesite is an award-winning digital entertainment studio with 30 years of experience and has worked on hundreds of films, TV and streaming productions.Tips:To speed up the rendering of animation and visual effects, cloud rendering plays an important role in it. Fox Renderfarm, the leading cloud rendering services provider and render farm in the CG industry, has provided cloud rendering services to countless visual effects and animation studios, allowing our users to get the best quality results in the shortest time.Source: Cinesite
Framestore - VFX Breakdown of The Wheel of Time Season 2
Framestore has shared a three-minute long visual effects breakdown of The Wheel of Time Season 2. Their London-based studio provided 520 visual effects shots for this series, and showcased their skills in pre-production, environment, and effects simulations.The Wheel of Time, a fantasy television series based on the novel of the same name by Robert Jordan and Brandon Sanderson, has already aired for 2 seasons, and it was renewed for a third season.Image via Framestore Image via Framestore Image via Framestore Check out the VFX breakdown:Framestore is a leading animation and visual effects studio, founded in 1986, with offices around the world. They have thousands of members and are deeply engaged in the fields of film, advertising, television and immersive.Tips:To speed up the rendering of animation and visual effects, cloud rendering plays an important role in it. So far, the cloud render farm like Fox Renderfarm have provided cloud rendering services to countless visual effects and animation studios, allowing our users to get the best quality results in the shortest time.Source: Framestore
Sony Pictures Entertainment Acquired Pixomondo, the Lead Visual Effects Producer of Games of Thrones
After the 2018’s acquisition by Mayfair, Pixomondo was sold to Sony Pictures Entertainment in October, 2022. Under the deal, Sony Pictures acquired 100% of Pixomondo in this acquisition, and Pixomondo’s CEO Jonny Slow will continue to lead this renown visual production company, which took part in many famous films and TV series productions, such as House of the Dragon, Games of Thrones, and the thrilling 2023 Avatar movie Avatar: The Last Airbender.Pixomondo’s CEO Jonny SlowFounded in 2021 in Germany, the team of Pixomondo is an Oscar and Emmy award winning company focussed on VFX production. Under the ownership of Mayfiar, a technology and consumer investor, Pixomondo has grown from a VFX-specialized team into a stronger team that can provide outstanding creative services including visual effects productions and stronger capabilities in post-production.Image via PixomondoComments say that this acquisition of Sony Pictures is quite a smart move. Pixomondo has worked with Sony Pictures Television before on its TV series The Boys, but this time’s partnership is definitely different, with larger visions and bigger goals. Sony Pictures Entertainment, which is already a world-leading content creation and virtual production enterprise, will keep on enhancing its growth in providing premium and world-class TV and film content. According to Ravi Ahuja, chairman of Global TV Studios and SPE Corporate Development, the corporation and partnership with Pixomondo will allow Pixomondo’s capabilities to make Sony’s content production more exceptional.Tips:Fox Renderfarm is a leading cloud rendering services provider and render farm in the CG industry. We offer a free $25 trial for every new user. Thanks for reading!Source: Mayfair Equity Partners, Sony Pictures Entertainment
FumeFX 6 Beta is Now Open to Everyone!
Sitni Sati, as a software company specializing in developing fluid dynamics and visual effects tools for 3ds max, Maya and Cinema 4D, recently announced that FumeFX 6 has entered beta.Sitni Sati claims to have created a completely new, node-based procedural system that includes particle system, rope, rigid body dynamics, cloth, soft body dynamics, voxel grid manipulation, node based access to FumeFX simulation and interaction, extensive integration with the Arnold renderer supporting point rendering, procedural rendering of splines via Arnold curves, geometry instances, volumes and custom channels, ISurf - particle mesher object and more.And with over 130 ready to use nodes available, artists can create stunning visual effects more efficiently than ever before directly in the FumeFX package.It is available as a free, full-featured commercial license valid until December 31, 2022.You can get your free FumeFX 6 license in the FumeFX 6.0 public beta forum, which is only visible to registered users.Here is an official video of FumeFX 6.0 public beta:Tips:As a leading cloud rendering service provider and render farm, Fox Renderfarm supports 3ds max, Maya and Cinema 4D. Fox Renderfarm is now offering a free $25 trial to all new registrants, so let's start rendering!Source: Sitni Sati
Behind Alita: Battle Angel, How To Make Alita Birth
From 20 years ago, RMS Titanic, to 10 years ago, Avatar, to now, Alita: Battle Angel, which will be released, James Cameron, a decade-old sword, always surprises the audience.In fact, before the release of Avatar in 2009, James Cameron had completed the screenplay of Alita: Battle Angel, but due to the high heat of Avatar, he had to plan a sequel, so the Alita: Battle Angel project was put on hold for a while.Alita: Battle Angel is a 2019 American cyberpunk action film based on Yukito Kishiro's manga series Gunnm, written by James Cameron, directed by Robert Rodriguez, a special sci-fi blockbuster produced by Weta Digital, will be released in China on February 22. As the first Hollywood blockbuster after the Chinese New Year, it has already revealed the full potential of explosions. I believe that many card god powders are already ready to wear.The film tells about the development of science and technology after the collapse of the 26th century civilization. Human beings and mechanical reformers coexist. The weak meat is the only survival rule of the Iron and Steel City. Dr Dyson Ido is a famous reformer doctor in Steel City. He found a semi-mechanical girl's body in the garbage dump. After saving it, she named her Alita. Although Alita lost her life and lost her memory, with the help of Dr Dyson Ido and her friend Hugo, she gradually adapted to new life and street sin. By chance, Alita found himself with amazing fighting talent and was destined to be born for the battle. An epic adventure that uncovers the mystery of his own life and breaks the old order of the universe begins.In order to restore the essence of the original comic book Gunnm, in addition to showing the cool "mechanical beauty", the film also retains the characteristics of Alita as a second-dimensional character. Weta Digital uses the new 3D shooting technology "Performance Capture" to make the full CG character Alita photo-realistic and frame the real character without any disobedience. Weta Digital special effects staff told you that the visual effects in the film have been further upgraded compared to movies such as Avatar and Rise of the Planet of the Apes. The VFX Supervisor also said that Alita is the most challenging digital role ever created by Weta Digital.New performance capture technologyHow to present Alita in a real scene, James Cameron and Weta Digital Studio can be said to be painstaking. When filmed, James Cameron revolutionized the motion capture technology created in Avatar with a new “performance capture” technology – a shooting technique that can simultaneously record body movements in addition to facial expressions. In the steel city built in 1:1 real scene, a large number of cameras photographed her face and body markers against Rosa Salazar. The system will depict the markers in three dimensions and generate a set of skeletons in the CG model. Collecting the most realistic power and action data from her body to drive the CG model performance.Rosa Salazar's performance was completely transformed into Alita, and each scar, wrinkle, and every micro-expression were strikingly consistent, achieving a mirror-like magical effect. James Cameron said: "What we are pursuing is to let the audience see the characters in the close-up is real."Alita's big eyes and delicate skinPreviously, Weta Digital had done the trick of The Lord Of The Rings, Caesar of Rise of the Planet of the Apes, and Alita's expression was the most difficult and finest. A pair of big eyes were made with 50,000 pixels, and Alita's iris used 9 million pixels. The production team spent a year to create and four months to perfect. For the first time, Eric Saindon and the team simulated the fibers of the baby's eyes. The close-up lens of the eye was not made with traditional dynamic maps, but completely created the entire eye structure including the iris.The skin of Alita's face is also one of the challenges. To create a real face, you need to understand the "deep deconstruction" of the face. In the process, the team step by step created the head, chin, muscles and the appropriate facial epidermis, which is the fat tissue above the muscles, and then the real "skin layer." The finalization of more than 2,500 facial expressions makes up the various expressions of Alita, thus achieving the perfect integration.47 hairs, 2700 partsTo achieve Alita's unparalleled true texture, the team created 47 hair styles for eyebrows including eyebrows and eyelashes, with more than 132,000 hairs, 2000 eyebrows, 480 eyelashes on her head, face There is nearly 500,000 "peach fluff" on the ear, which is extraordinarily soft under the light. Engineers have implemented a new pore growth technique in which fluff is implanted in every pore of Alita to make the skin more delicate and firmer, and the face is more realistic.The audience can only see the mechanical body of the metal on the screen. In fact, Alita is a simulation doll made of more than 8,000 pieces. The "mechanical skeleton" inside her body is composed of 5,000 parts of different sizes. When watching the movie, I found that all the parts of Alita were moving. When she raised her arm, the following parts followed. At the same time, the production team also designed 71 digital special effects costumes for Alita, a total of 125 different wearing methods. The Berserker's body is assembled using 2700 parts, all of which move at high speed with each movement of the character.Nearly 500 million hours of renderingThe film's Steel City takes a live-action shot in Austin, Texas, covering an area of 96,000 square feet. This huge city, built on the upper slant, requires a huge amount of computation during the rendering process. So the production team used a relatively new technology - the "OSM" caching system. First, use 1 to 20 very simple buildings as the city structure, then add "pipes" and other details to it. With the "OSM" caching system, you only need to cache once to put the buildings in different buildings. The final rendering reduces memory runs, saving time and resources.Alita: Battle Angel Every scene takes 100 hours to render, with a total rendering of 400-500 million hours (500 frames per frame), which is 3 times that of Avatar. At Weta Digital, there are 800 staff members and 30,000 computers working together. When the weather is cold, you can even see the heat in the studio building coming out, because the computers are hot!Currently, Alita: Battle Angel has been released besides China for many days, and the word of mouth has continued to sell. The Audience Score of Rotten Tomatoes has reached 93%. The media and industry insiders in North America also highly praised the film.
Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019
On 29 July, Shenzhen &x26; Los Angeles Chapters Meet-up, sponsored by Fox Renderfarm, was held in ACM SIGGRAPH Theater in Los Angeles.Members of the Los Angeles and Shenzhen ACM SIGGRAPH Chapters met to discuss common interests and goals. Los Angeles ACM SIGGRAPH and Shenzhen ACM SIGGRAPH hosted the afternoon meet up with presentations by selected members of both chapters. The presentations were introduced and moderated by the two Chapter Chairs: Ed Lantz from Vortex Immersion Media, Los Angeles; and Rick Xu, Chair of Shenzhen Chapter of ACM SIGGRAPH.The presentations were from each chapter providing their unique expertise in each of those areas. This included Greg Downing, XREZ, speaking on Photogrammetry; Raymond McIntyre Jr., VFX Supervisor and President on Pixel Magic, VFX Supervisor and Producer for ABC, and Netflix; Jelo Wang, FACEGOOD Technology, speaking on Facial Capture; Kenneth Sung, Jadason Technology, speaking on China CG market; and Shuo Huang, Dagong Technology, speaking on Restoration&x26;Enhancement with AI in Film and TV Works.Fox Renderfarm is honored to initiated relationships for future opportunities and partnerships for all members.More details: https://la-siggraph.org/events/title/shenzhen-los-angeles-chapters-meet-2019
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