GoCloud Program: Make Cloud Rendering Accessible to All Students, Teachers and Educational Institutions
Fox Renderfarm News
Best cloud rendering services
As the future and hope of the CG industry, CG students with unlimited potential can make great contributions to the industry in the future.
With enormous computing power, Fox Renderfarm has been committed to providing fast and secure cloud rendering services for customers, including CG students and educators. In order to stimulate students' unlimited potential and contribute to the CG industry, Fox Renderfarm** has launched the GoCloud Program, which provides education pricing for individual and for the group.
Education pricing for individual
Fox Renderfarm** offers students, teachers and educational institutions an affordable pricing scheme — Diamond Price to support educational purposes.
How to apply?
There are two methods for you choosing:
Method One: Register with your .edu email, you will be our Diamond customer automatically.
Method Two: If you do not have an .edu email, please send the following information to us(service@foxrenderfarm**.com) for verification,
- A scanned copy of your national ID card;
Your current student ID card or teaching certificate;
Education pricing for Group
Students can also enjoy a more favourable CPU rendering price than the Diamond Price through the Group recharging.
Invite your classmates to Fox Renderfarm**, choose a Group Recharging Plan and get the discount!
Plan A - 3 Students Group Recharging: each student can get an additional 10% off, which is USD 0.0324 per core hour.
Plan B - 5 Students Group Recharging: each student can get an additional 20% off, which is USD 0.0228 per core hour.
How to apply:
Step 1: Fill out the application form
Step 2: Each student to top up ≥ $100 within 7 days after application
Step 3: Application review
Step 4: Enjoy ultra-low-cost rendering
- Each student who participates in group recharging is required to recharge more than or equal to $100 within 7 days after applying, otherwise, the group recharging discount will be invalid.
- Students who fail to participate in group recharging can get the Diamond Price only.
Click here for more info and apply for the discount!
- The offer is for accreditated student users only;
- Each student user can participate once a year;
- The offer cannot be used in conjunction with any other recharge offers;
- Fox Renderfarm** reserves the right to alter, amend or add these conditions at any time without prior notice.
Fox Renderfarm** is deeply committed to supporting CG education and making it accessible to everyone around the world. We hope to see more and more CG talents emerge in the CG industry, create more wonderful CG works, and let the industry continues to prosper.
Together, we fight COVID-19!
While India is battling the second wave of COVID-19, Fox Renderfarm is sending hope, prayers and support to our colleagues, customers and everyone in India. As always, Fox Renderfarm is determined to grow with our CG community as a whole hand in hand. In this challenging time, we decided to provide an exclusive offer for any new users from India who registered with us from May 21st to June 30th (UTC+8), could recharge $1 and get a $50 render** coupon back!
Notes: Render coupon’s validity time: 1 yearEach user can only enjoy this offer once
Click here to recharge now.
As the leading cloud rendering service provider in the industry, Fox Renderfarm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme. During the pandemic, Fox Renderfarm will continue to provide you with powerful and secure render farm** service.
Stay safe! Stay creative! Fox Renderfarm** is staying with you! Together, we fight COVID-19！We will win this battle soon!
Two Important Things Zync Render Users Need to Know
We are sorry that Zync Render has to officially shut down on June 1, 2021, the cloud rendering services provided by Google Cloud. Since the chaos that has a huge impact on the 3D industry worldwide caused by the pandemic, Fox Renderfarm strongly believes that every contributor in the industry matters, and we never see other cloud render farm**s as competitors but teammates to make this industry robust and vigorous.
What Should Zync Render users do to avoid losses as much as possible and continue their cloud rendering easily after the change? Here are 2 pieces of advice.
- Be aware of 2 special dates
Zync has stopped accepting new users and halted new development since June 21, 2020, which means the software and plugins support and maintenance provided by the render farm cannot be up to date. Below are software versions supported by Zync Render. If you cannot find the versions of your software and plugins, we recommend you could find an alternative choice, and Fox Renderfarm is deeply committed to supporting CG Artists and making cloud rendering accessible to everyone around the world. We support a huge number of main 3D software and renderers.
The official shutdown date is on June 1, 2021. Before that, you’d better log in to your Zync Render account to check your projects left and do the backup just in case of asset losses.
- Choose Zync Render Alternatives
We sincerely advise you to try Fox Renderfarm. Besides the wide-range software and plugins support, 24/7 customer service, dedicated TD and customer support, and flexible pricing scheme which we’ve always been insisting on, recently Fox Renderfarm has initiated a program called Evergreen Program especially for new users.
Accomplish your first top-up and you could get a free render coupon and even a Gold Membership for three months. The more you recharge, the more you save.
*New User: User registered in 2021 who is ready to accomplish the first top-up.
Plus the $25 free trial for new users, it is really worth trying to see if Fox Renderfarm** is the right choice for you.
Happy render and keep creating, because in creating, we are each other’s inspirations and support.
Best cloud rendering services
クラウドレンダーファームは結構ありますが、どれを選ぶか常に迷う可能性があります。 アジア最大のオンラインレンダーファームとしてFox Renderfarmをおすすめの理由は以下のとおりです。
Fox Renderfarmのサポート部門にはCG業界で20年以上の経験を持つスタッフによる優れたテクニカルチームがあります。 チームメンバーは、ディズニー、ルーカス、ドリームワークス、ソニーピクチャーズなどでの製作経験者で様々な局面で適切なアドバイスを行うことができます。このようなプロのサービスと業界をリードする革新的なチームによって、50カ国以上の主要なVFX会社とアニメーションスタジオをサポートしています。 Fox Renderfarmは、2015年にAlibaba Group（NYSE：BABA）と、2018年にLegend Capitalとグローバルな戦略的ビジネスパートナーシップを形成し、グローバルなビジュアルクラウドコンピューティングサービスを提供しています。
Fox RenderfarmはRayvisionの海外向けのクラウドレンダーファームです。Fox Renderfarmは業界をリードするクラウドレンダーファームの1つです。
I / Oでの速度低下を回避するためにSSDストレージを採用
The Best Cloud Rendering Service Provider
You may be always confused which render farm can support the best cloud rendering services for you or your company? Let me introduce Fox Render**farm** to you.
As the leading cloud rendering service provider in the CG industry, Fox Render**farm has earned a good reputation for its quality performance, strict security protection, great customer service, and flexible pricing scheme. Now, we here to show part of the reviews from Fox Render**farm’s customers and partners. We hope the reviews from others can help you to choose the best cloud rendering service provider for yourself.
“The animation was a challenge because we had to animate about 120 shots mixing styles. We had to invest a lot of effort in this area in order to take forward the project.Another challenge I would like to highlight is the making of a realistic talking cat. Everything required the highest quality to make this character credible. The cat was the most complicated character of this episode and we are very proud of the result.”Spanish animation studio Blow Studio.
Upin＆Ipin: Keris Siamang Tunggal
Les’Copaque Production Sdn. Bhd
The technical team of Les’ Copaque Production greatly praises the high-quality rendering service. They said: "We are very satisfied with Fox Render**farm’s 24/7 real-time technical support, reliable download and upload speed, the user friendly webpage interface, and very simple desktop client app for our alternative option. For example, we have some frames that took 3 days to render locally, and after we submitted to Fox Render**farm’s cloud rendering platform, it was completed in 2 hours, which greatly saved our time and budget. More importantly, the reliable and quality rendering also guarantees the quality of this film."
Katapix Media:Carlos Duque
"One of our biggest concerns was render time, since we are a small company and we knew this was going to be super render intensive, so we looked for a reliable render service, tried a bunch, and ended up picking Fox Render**farm, because their price/benefit are more important, their staff was there for us 24/7 not via email or forums, we actually had direct contact with our account manager and a group of TD’s willing to help us regardless of the hour. It was an overall great experience to work with them and we still use Fox Render**farm as our sole render solution."
The director Bobby bala
Fox Render**farm has provided rendering power with significantly discounted rate for this film which is over 40,000 frames. Bobby mentioned in the interview that "Fox Render**farm was critical to the success and completion of our film 'The Shipment'. Their customer service was excellent and their render system was very reliable and user friendly. After many unsuccessful experiences with other rendering services, we were grateful to find Fox which surpassed our expectations. Without their affordable rendering options, we would not have been able to complete our independent sci-fi film which has recently been chosen as an official selection at the prestigious Tribeca Film Festival in New York."
Laurent Witz, filmmaker of short films.
"As a small studio of 3D animation film in France, we need a lot of computing power to show our originality. This requires a great number of computers than those used in the studio. Computer rendering cannot be finished without external support. Finally, we find RAYVISION."
Howard Lovecraft 3
"Sean Patrick O'Reilly said that Fox Render**farm**'s flexible nodes arrangement, cost-effective product, and 24/7 online customer service perfectly complement the infrastructures and facilitate independent studios' production process, like us . It is reported that the film "Panda vs Aliens", directed by Sean Animation Studio founder Sean Patrick O'Reilly and directed by Stan Lee and Gill Champion, is now in production and is expected to be released in China in 2019. Sean Patrick O'Reilly said that he hopes to work with more Chinese production companies to provide more high-quality works for the audience."
"As the special effects producer of 'Shadow', PIXOMONDO made great efforts and constantly modified and communicated in the production process to achieve the final result. Fox Render**farm, which provides cloud rendering support for 'Shadow', also provides powerful technical support for the perfect visual render**ing of the film."
Boonie Bears: Blast into the Past
"There are also rendering machines in the company. Before the scene is rendered, the technicians will avoid the repeated submission and rendering invalidation by splitting and assembling the rendering task. When the internal render farm can't meet a large number of rendering requirements, some parts of the rendering task will be submitted to Fox Render**farm, maximizing the use of rendering resources to ensure completion in the cycle. Fox Render**farm can provide a large number of rendering clusters, allocate nodes at any time, and provide timely technical support to complete project rendering on time." Production director Qiang Wang commented."
"We're thrilled to partner with the Fox Render**farm team! It’s great to see that Clarisse is now part of their offer. Fox Render**Farm is a very serious company owning a large number of render nodes. It gives our customers a lot a flexibility as Fox Render**Farm provides them with a quick and easy access to a huge render**ing power!"
For more Fox Render**farm** customer reviews.
Cloud Render Farm Company’s Introduction Video
Recently, Fox Renderfarm, a leading cloud render farm** service provider, has published its company introduction video, here is the video,
Fox Renderfarm is Rayvision’s overseas cloud render farm service. It is one of the leading cloud render farms in the industry. Since 2009, Fox Renderfarm has earned a good reputation for its quality performance, strict security protection great customer service and flexible pricing scheme.
Fox Renderfarm, your powerful render farm with 24 Hours support, OSCAR service team, massive render nodes, and Hollywood security. Their experienced technical team has already supported hundreds of projects around the world.
Fox Renderfarm** has an outstanding team with over 20 years of CG production experience. Team members are from Disney, Lucasfilm, Dream works, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries, including two Oscar winners.
In 2015, Fox Renderfarm** has formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services. Welcome to try our platform and enjoy our services.
Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge
On July 3, 2019, the CG Boost Cute Warrior Challenge, which sponsored by Fox Renderfarm, announced the final list of winners. There were 128 accepted submissions and so many cute, funny and also weird characters for the Cute Warrior Challenge. Congratulations to 11 entries with the most votes by the jury. Fox Renderfarm** also had an interview with the Champion, Kenji Aito, a funny and creative CG artist.
First place: Teddy The Halberdier Bear by Kenji Aito What the jury says: Chris Plush: Extremely well executed idea in all aspects. Great armor and weapon design, and awesome attention to detail especially on the fur being worn down in some areas.
Aidy Burrows: Nice clear and readable character! Liking the semi-realistic super clean rendering style too. Nice design on the armor – holes for the ears for example and subtle but effective details!
Gregory Smith: This is a great entry; it hits the topic perfectly, and the technical execution is excellent. The presentation is clear and readable, whilst the attention to detail gives it that extra visual interest.
Ebrahim Umar-Khitab: The accuracy of that grim expression has done me in! Great work.
Lukas Walzer: This piece stands out as being technically incredibly well done. Modeling, fur, texturing and posing are top-notch!
Marius Iatan: his little guy checks all the boxes, down to the pin that holds the bandage. Has the right attitude, too. Very nice character!
Julien Kaspar: There clearly has been a lot of focus on polishing the character itself. This is the one I found myself looking at the most, looking at the details as well as the broader decisions of for the character model. Also, really great grooming and materials throughout!
Zacharias Reinhardt: This plushy character has probably the best technical execution I saw in this challenge. From the great looking metal, the perfect looking fur with the worn out spots, down to all the fine details, everything very well executed. A good dynamic pose and a proper lighting shows the character in fully glory. The only thing I wished here, would have been to see this little guy in an environment with a bit more storytelling context.
Here’s the interview between Fox Renderfarm and Kenji Aito. Fox Renderfarm: Hi Kenji Aito, would you please give a brief introduction about yourself?
Kenji Aito: Hi, I'm Kenji from Japan (but I'm from France originally). I started to study CG seriously one year ago during my spare time with Blender, that I fell in love with. I still have much to learn and I think it is necessary to keep learning forever in CG (because software evolution is FAST! and so much more accessible than 10 years ago!) Now I wish I can work in the CG industry and well. I'm potentially open to opportunities! Meanwhile, I will keep improving both the technical and artistic sides of CG!
Fox Renderfarm**: What inspired you to come out the idea of making the work "Teddy The Halberdier Bear"?
Kenji Aito: Well.. all right... First I was re-watching from scratch Game of Thrones... preparing myself for the LAST season. So, I could see all those nice armors, helmets.. pike axes.. halberd... Then the CGBoost challenge "cute warrior" came up and I was not even sure I will try something (I also join the challenge just before this one but ended up 4th). I gave some consideration to it and... I just thought "Halberdier bear"; sounds funny... and that was it! I was on! Honestly, I was not even sure I will have time to finish my artwork!
Fox Renderfarm**: How long did it take you to finish the work? And which part took the most time? Why?
Kenji Aito: Approximately half a day to a day... but it's hard to keep count. Since I have a job I can only work on CG at night, and as I said, I was watching Game of Thrones too! So I think I worked 1.5 hours per day on average, for a bunch of days. The part that took the most time is certainly the fur... I was really not sure what kind of fur will look cool. And since I wanted to be sure, I was doing test renders often... Also, I did not optimize the particles systems at first, so my GPU was too short on memory, and I was rendering on the CPU. So the whole tweaking process took time. As the armor it was fast: for example, the weapon was modeled in 15 min, and shading took something like 20 min.
Fox Renderfarm: What software, render**ers, plugins did you use in this work?
Kenji Aito: Blender 3D as my main 3D package! The character was modeling with Blender sculpting mode.. retopology with Instant Meshes! Cycles as render. Everything was made without plugins in Blender actually. But for the armor shaders, I used Substance Painter.
Fox Renderfarm**: The jury praises your "awesome attention to detail" in this work, how did you deal with the details?
Kenji Aito: With love! Always... I think I'm addicted to details. Maybe it's a good thing, but it could be a bad thing too... because when I focus too many details I might forget the "big picture", such as storytelling, the overall balance of shapes and color, proportions... Though, I always try to start with simple shapes down to smaller ones... My workflow is very iterative, and feels like going through the history of CGs: decades ago everything was made a few polys but people were already trying to make attractive shapes, profiles, and silhouettes. Then, as software and hardware got better, the same base ideas with more details came to life. The only issue is that it's time-consuming, so you'd better find a "smart/lazy" workflow to quickly add all those yummy details. But also, one must be careful not to saturate with extra small details, otherwise, the audience will be lost. And that, I have to work on it... I guess.
Fox Renderfarm**: What has satisfied you most about this work?
Kenji Aito: Well, it was my first 3D character! so I was happy with the result. I don't think I have many skills for characters design... because I should learn to sketch/draw properly for that, study anatomy and all that... But anyway, I think I was happy with the workflow because even though it was my first character, I did not have to check online what to do... It was only me, my Blender and my Pureref (to organize my references)
Fox Renderfarm**: Did you meet any difficulties when creating this work? And how did you solve it?
Kenji Aito: Honestly, not really. And I was happy about that. Everything went smooth and only the tweaking of the fur was time-consuming. I should have probably tweaked all that in a separated scene with less fur and smaller geometry.
Fox Renderfarm: Did you use Fox Renderfarm service previously? If yes, would you share your ideas about us?
Kenji Aito: No! not yet. But I was thinking about turntables renders in the near future. For my next personal project, I want to make very photorealistic stuff... and a turntable with Cycles would be great. I know, everyone will say " why not EEVEE?!" but well, I want to try your services and I do love raytracing!!
Fox Renderfarm**: How long have you been in the CG industry? Do you have any recommendable learning methods to improve professional skills？
Kenji Aito: Well, I'm not a professional but I wish to become one! and make my living with it! Learning methods: well, Blender is awesome and the community is top notch. so many resources are free and of quality... I was really surprised. There are some people making real art with Blender and I think it's great to learn from them. Also, it's always good to look at more classic art: I am very interested into painting theory.. lightning... and all those things that bring life to a piece of paper (or screen!). So I recommend to everyone not to just focus on the theory of 3D, but also go out and learn about art in general: "how to make a good composition" "the art of color matching" and so on... It takes time but I think it's worth it. If I can become a CG professional I will definitely find the time to study all that and I hope I can show it makes a real difference.
Fox Renderfarm**: Anything else you would like to share with CG enthusiasts?
Kenji Aito: Contact me if you want to work with me :) My motivation is burning! Now that I start to have some tools at my disposal and know how to use them... I have so many ideas I don't know where to start!!!
You can visit Kenji Aito’s Artstation here. ( )
To see more entries of Cute Warrior Challenge, please check here. (?tdsourcetag=s_pcqq_aiomsg)
Which One Is The Best Cloud Render Farm?
Online Render Farm
There are a lot of cloud render farm, and you may be always confused which one to spend your money at. Here are the reasons why you should choose Fox Render**farm as your best online render** farm.
Fox Render**farm, your powerful render** farm with 24 Hours support, OSCAR service team, massive render nodes, and Hollywood security.
Their experienced technical team has already supported hundreds of projects around the world.
Fox Render**farm** has an outstanding team with over 20 years of CG production experience. Team members are from Disney, Lucasfilm, Dream works, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries, including two Oscar winners.
Fox Render**farm** formed a global strategic business partnership with Alibaba Group(NYSE: BABA) in 2015, and Legend Capital in 2018 respectively to provide global visual cloud computing services.
Powerful & Secure Render Farm Service
Fox Render**farm is a leading cloud rendering service provider in the industry. Since the operation in 2011, Fox Render**farm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme. To build a more secure cloud render farm that better protects the privacy of our beloved customers, Fox Render**farm** has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner!
Customized Rendering Solution
Advantage of cloud render farm
The Best Powerful Cloud Render Farm Service
Powerful Cloud Render Farm for Project Submission
No software installation needed, freely submit a project at any time, anywhere.
Available to use on Windows, Mac, and Linux.
The rendering service availability is up to 99.99%.
Refers to MPAA security standards.
Possesses a massive SSD storage system to solve the I/O bottleneck.
Supported Software & Plugins
Fox Render**farm** supports most of the mainstream CG software and plugins.
Flexible Cloud Render Farm Pricing
Dedicated Service Team
Fox Render**farm**'s professional and dedicated customer service & technical support team are waiting for you!
Fox Render**farm** is Absolutely Secure& Confidential for Customers
Parts of projects rendered with Fox Render**farm**
Well, you might still wonder if their platform is really the best render farm, then just have a free trial, you will know the answer right away.
The Rendering Speed Will Be Affected By These Factors
For 3D software, rendering speed will be affected by many factors when it comes to animation, such as followings,
- Hardware configuration.
The rendering speed of a high-performance computer will be much faster than the lower one. It is generally recommended that if you are working on 3D software, your computer is high-configured in CPU, Motherboard, Memory, Storage, etc., or you can use a render farm, like Fox Render**farm, it is fired up thousands of render**ing nodes, easy to use in an affordable price.
- Software parameter settings.
Different software, there will be differences in the parameter settings affecting speed. Common 3D software are such as 3ds Max, Maya, Cinema 4d, Houdini, Clarisse, etc.. Take 3ds Max for example, settings of model, material, lighting, render etc., will affect rendering speed. In V-Ray tab of 3ds Max Render Setup, settings of Image Sampler (Antialiasing), Image Filter, Raytracing, VRayMtl, etc. will affect rendering speed. See the parameters in the panel shown below will directly affect the rendering speed.
3D software using different renderers will directly reflect the difference of rendering time. Common renderers including Arnold, RedShift, V-ray, Corona, Renderman, Octane, etc., each renderer is used in different way by 3D softwares. For example, the use of Octane for Cinema 4D, which is currently the most commonly used GPU renderer for C4D, because the GPU rendering engine is faster in many cases and allows for extremely interactive preview. So it is very popular right now.
Briefly, in the Octane renderer, the settings will directly affect the rendering speed. If you want to speed up the rendering time, check the “Adaptive sampling”, the rendering speed will be much faster, but the effect will not be the same. Depends on the effect you want, you need to adjust the settings and test it.
With Fox Renderfarm To See The Production of Boonie Bears: Blast into the Past
Fox Renderfarm News
Boonie Bears: Blast into the Past, produced by Fantawild Animation Inc., has been officially released in February’s Chinese New Year peak period, and currently has more than 500 million box office. The six feature films of "Boonie Bears" have more than 2.5 billion box office, which is called the classic of Chinese animation IP.
With someone who wants to protect, you will become a real warrior.
Boonie Bears: Blast into the Past tells the story of the Logger Vick, Briar and Bramble, crossing to 30,000 years ago by accident. They met the "coward" little wolf female Feifei, experienced a series of adventures, and finally helped Feifei to know herself and find courage. This conveys: When you have someone you want to guard, you will become the real warrior.
According to director Huida Lin, every movie in the Boonie Bears series will show elements such as childishness and wonders, and convey the friendship, affection, love and other emotional concepts through the role, which is close to real life and also serves as a cut-in Point, expand the theme of the film, this is one of the fundamentals of their guarantee of the vitality of the series.
"We hope that the new work will make everyone feel the realities of the original era (such as mammoths, sabre-toothed tigers, rhinos running all over the place, etc.), and can see some new and interesting things different from the past. Through the re-processing of realistic elements and Fiction, to achieve a refreshing effect."
Creativity drives technology, also the challenge and development
In order to ensure the vitality of the series of films, the Fantawild production team has made great efforts in terms of pre-production, production technology and post-performance. With the technical accumulation of the first five works, Boonie Bears: Blast into the Past can be said to have achieved a qualitative leap. What specific breakthroughs in production? Let us find out~
Interlaced picture Compared with the previous works, this year's works have greatly improved in light and shadow processing. In the early stage of production, the team has already had a deep understanding of the style and positioning of the film and improved the production skills through special training. Finally, a set of light and shadow synthesis methods was summarized for the style of the film. The team adopted the latest version of Arnold, which has a great improvement in efficiency and effect rendering. The fully automated ABC process, the ABC file generated by the lighting link can be automatically completed using the background tool to improve the efficiency of file creation and compress the rendering cost. By introducing a new lighting LightGroup layering scheme, you can output key channels such as Key_light, Filt_light, Back_light, and Fog_light, and the composition can bring out more delicate images.
Scene stereo effect
In terms of character effects and scene effects, the production team also conducted an in-depth study and research on Yeti and Houdini. Boonie Bears: Blast into the Past uses Redshift renderer instead of Arnold to render crystal effects in some scenes. It gets rid of the slow rendering problem in the past; the panoramic lighting effect is used in lighting products, which greatly restores the real environment lighting; The painting scene adopts the method of two to three, and the layered patch is made in Maya for the mid-range, especially in the three-dimensional sense.
Massive hair making
Hair styling has always been a problem in cartoon production. This year, Boonie Bears: Blast into the Past has a large number of animals, especially dozens of hundreds of wolves, as well as a variety of animal supporting hair, the production team can only It is difficult to "up". First of all, the use of the plug-in has been updated. Arnold 5's aistandardhair has better support for the texture of the hair. Secondly, they found many reference videos and pictures before production. By observing many animals as a reference, the hair is sorted out. Expressions in the environment and state. According to the project requirements, the dynamic assets of the available Yeti system and the Nhair system were used for hair dynamics calculation in the lens. They are only the main characters of the little wolf female Feifei and the wolf king's hair, they have produced more than a dozen versions, through continuous testing, to achieve the final film effect.
Role demeanour and action
Before the film production, the production team practised and copied the four-footed movements and performances that may appear in the film, looked for reference materials, and conducted an in-depth analysis of the animal's characteristics. The quality of the character binding is very important for the animation performance, so they developed a binding system for the quadruped, which not only improves the efficiency of the animation but also greatly enhances the effect rendering.
Boonie Bears: Blast into the Past production director Qiang Wang told us: “When the team gets the whole paragraph, it will first start the analysis of the character's emotions, look for similar characters for reference, and take real-time assistance in the part that can be taken. In many real shots, the acting performances are extracted, and then detailed to the specific lens to strictly control each link, so that the animation is more refined, more realistic and vivid."
Big scene production: small agent synthesis big agent
One of the headaches in the production of scenes is the production of forest plants of various shapes. In order to avoid the confusion of the picture, they rely on more reference, more understanding of the sense of line, more art communication, etc., repeatedly tried several combinations, and finally solved the problem of level confusion. Secondly, the terrain is complex, and how to embody the ground details also increases the difficulty of production. They use 4-8k scan textures, and after vector replacement, the ground details are more realistic than ever. The third is that in the overall big scene production, the amount of proxy files is too large, the files often crash, and later, by integrating small agents into large agents, the problem of crashes is greatly reduced.
In-depth study and team break-in to prepare for qualitative change
1.In-depth study, learning to use
Yanjuan Liu, executive vice president of Fantawild said, “The team is closely following the market technology front in production, in-depth study and research on new technology application and process management, to solve technical problems and promote technology improvement. It has also adopted project management. An advanced production management system to protect the project."
2.Team tacit understanding is very important
First, the asset management and division of labour between regions, Boonie Bears: Blast into the Past is produced by the teams of four bases in Wuhu, Beijing, Shenzhen and Xiamen. In collaboration, it is more in production and asset management. Shenzhen is a production centre, distributing and controlling the project as a whole, and doing a good job in the middle of the production of the film; using the special line to synchronize assets between the four places, unified audit results. The second is the synergy between the creative department and the production department. With the six years of running-in and technology accumulation, the entire team has reached a good understanding.
Large scene rendering requires a huge amount of computational support There are many large scenes such as volcanic eruptions in the film. The rendering of this part is very demanding on the amount of computer calculation. How does the team allocate the internal and external farms reasonably?
Production director Qiang Wang introduced: "There are also rendering machines inside the company. Before the scene is rendered, the technicians will avoid the repeated submission and rendering invalidation by splitting and assembling the rendering task. When the internal render farm can't meet a large number of rendering requirements, we part of the rendering task will be submitted to Fox Render**farm, maximizing the use of rendering resources to ensure completion in the cycle. Fox Render**farm can provide a large number of rendering clusters, ready to provision nodes, and provide timely technical support to complete project rendering on time made a good guarantee." Looking back and looking forward, there are challenges to improve Joyful and exciting journey, an immersive audiovisual experience, fascinating production details, with the accumulation of the first six works, Boonie Bears: Blast into the Past quality upgrade, team in project process management, role modeling, big scene There is a qualitative leap in long-lens production, animated emotional performance, and colour effects.
In addition to a qualitative leap in production, Boonie Bears: Blast into the Past also created a lot of surprises for the audience in the role dubbing, character image.
Involving the difference between offline and instant rendering
Fox Renderfarm News
Involving the difference between offline and instant/ real time rendering.
The rendering of animated movies is very inspecting the hardware level. Generally, it is cost a long time in the industrial-grade cluster workstations, always several hours to several weeks. Then, the final works to the audience is ok. The quality of an animated movies is high. There are a lot of 2K and 4K works. It is not a problem to show on IMAX. It is depend on hardware devices and the long time rendering.
The rendering of the video game is different. When the player is sitting next to the game, it must complete one frame in tens of milliseconds. Game rendering, including mobile and PC games, the screen is no bigger than the screen of the theater, so the requirements are much lower, generally will not exceed the mainstream TV level, so we describe a high-definition game will often admire "Smell the aroma of the graphics card", mobile games and PC games are the same, playing games is actually playing a graphics processing unit (GPU).
The difference of engine Animated movies rendering pursues reality, using global light source, real-time calculation of particle effects and fluid effects.
Video game rendering generally uses pre-optimized models and material compression techniques, simple local light sources. However, the excellent story video game is another thing, it needs to be downloaded separately, just like watching in the video.
The above is the difference between animated movies rendering and video games rendering. Let’s talk about the difficulty of film and television rendering.
Usually 2K movies use an rendering time of about one hour per frame, while Hollywood mainstream movies have resolutions of 2K, 4K, 6K, and 8K, and each quality time will increase by four times. If the scene involves complex calculations such as particles and fluids, a frame may take more than 10 hours of rendering time. The huge cluster of render farm solves this problem well. Its mode is similar to that of conventional cloud computing, where 3D programs are rendered in remote servers, and user terminals access resources through high-speed internet access via the web or clients. The instruction is sent from the user terminal, and the server executes the corresponding rendering task according to the instruction (allocating multi-node multi-frame simultaneous rendering, which will greatly shorten the rendering period), and the rendering result picture is transmitted back to the user terminal for display. The cloud render farm can be understood as a high-performance cloud computing cluster system (thousands to tens of thousands of high-performance rendering nodes).
CSFF 9th | Fox Renderfarm & Future Goddess Are Waiting For You!
Find Resources? Find Projects? Find Cooperation? Looking for creativity, finding Bo Le, and seeking a swift horse... A variety of needs in one step!
Since 2010, China International New Media Short Film Festival has been held for eight consecutive years, providing a broad platform for creative exchange and resource exchange. The ninth short film festival will also arrive as scheduled from November 26th to December 2nd. This short film festival takes "New Media, New Technology, New Life" as the theme, and the "Future Goddess" with full of science and technology leads us to experience the progress of science and technology!
As in previous years, this year's short film festival market is still receiving much attention. In order to promote the cooperation of exhibitors' projects more effectively, the ninth short film festival trading market will be held in the form of “face-to-face meeting”. More than 50 exhibitors from 12 countries and regions will gather together with more than 100 companies, including China Film Group, Rayvision Technology, Huaqiang Group and other companies and Turkish, Kyrgyzstan, Iran, Spain, New Zealand short film institutions, to build a communication platform for enterprises to create a good atmosphere of communication.
As the world's leading visual cloud computing service platform, Fox Renderfarm has participated in several short film festivals. In the 8th Short Film Festival, Fox Renderfarm** not only provided support for the original works of Jin Peng's short film directors and creative short films of college students across the country, but also reached in-depth cooperation with the CSFF 8th.
After a year of unremitting efforts, Fox Renderfarm has also improved a lot in technology and services. In 2018, Fox Renderfarm splits the rendering client into two, the rendering of the film and the render farm are carried out independently, with significant synergies. The number of artists currently using Fox Renderfarm has exceeded 1 million, and Fox Renderfarm has a computing power of 500,000 cores per hour, ranking the top five in the world. In addition, Fox Renderfarm also launched the radium speed file transfer acceleration service to provide efficient cloud rendering for the industry while speeding up the transfer speed and greatly improving the efficiency of the industry!
In CSFF 9th, Fox Renderfarm** will also attend the Opening and Closing Ceremonies and the Face-to-face Meeting of the trading market (Booth No. B09). We look forward to exchanges and learning with domestic and foreign companies and exhibitors, and continue to develop for the industry. Provide assistance.
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