CSFF 9th | Fox Renderfarm & Future Goddess Are Waiting For You!
Find Resources? Find Projects? Find Cooperation? Looking for creativity, finding Bo Le, and seeking a swift horse... A variety of needs in one step!
Since 2010, China International New Media Short Film Festival has been held for eight consecutive years, providing a broad platform for creative exchange and resource exchange. The ninth short film festival will also arrive as scheduled from November 26th to December 2nd. This short film festival takes "New Media, New Technology, New Life" as the theme, and the "Future Goddess" with full of science and technology leads us to experience the progress of science and technology!
As in previous years, this year's short film festival market is still receiving much attention. In order to promote the cooperation of exhibitors' projects more effectively, the ninth short film festival trading market will be held in the form of “face-to-face meeting”. More than 50 exhibitors from 12 countries and regions will gather together with more than 100 companies, including China Film Group, Rayvision Technology, Huaqiang Group and other companies and Turkish, Kyrgyzstan, Iran, Spain, New Zealand short film institutions, to build a communication platform for enterprises to create a good atmosphere of communication.
As the world's leading visual cloud computing service platform, Fox Renderfarm has participated in several short film festivals. In the 8th Short Film Festival, Fox Renderfarm** not only provided support for the original works of Jin Peng's short film directors and creative short films of college students across the country, but also reached in-depth cooperation with the CSFF 8th.
After a year of unremitting efforts, Fox Renderfarm has also improved a lot in technology and services. In 2018, Fox Renderfarm splits the rendering client into two, the rendering of the film and the render farm are carried out independently, with significant synergies. The number of artists currently using Fox Renderfarm has exceeded 1 million, and Fox Renderfarm has a computing power of 500,000 cores per hour, ranking the top five in the world. In addition, Fox Renderfarm also launched the radium speed file transfer acceleration service to provide efficient cloud rendering for the industry while speeding up the transfer speed and greatly improving the efficiency of the industry!
In CSFF 9th, Fox Renderfarm** will also attend the Opening and Closing Ceremonies and the Face-to-face Meeting of the trading market (Booth No. B09). We look forward to exchanges and learning with domestic and foreign companies and exhibitors, and continue to develop for the industry. Provide assistance.
Cloud Render Farm Company’s Introduction Video
Recently, Fox Renderfarm, a leading cloud render farm** service provider, has published its company introduction video, here is the video,
Fox Renderfarm is Rayvision’s overseas cloud render farm service. It is one of the leading cloud render farms in the industry. Since 2009, Fox Renderfarm has earned a good reputation for its quality performance, strict security protection great customer service and flexible pricing scheme.
Fox Renderfarm, your powerful render farm with 24 Hours support, OSCAR service team, massive render nodes, and Hollywood security. Their experienced technical team has already supported hundreds of projects around the world.
Fox Renderfarm** has an outstanding team with over 20 years of CG production experience. Team members are from Disney, Lucasfilm, Dream works, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries, including two Oscar winners.
In 2015, Fox Renderfarm** has formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services. Welcome to try our platform and enjoy our services.
Which One Is The Best Cloud Render Farm?
Online Render Farm
There are a lot of cloud render farm, and you may be always confused which one to spend your money at. Here are the reasons why you should choose Fox Render**farm as your best online render** farm.
Fox Render**farm, your powerful render** farm with 24 Hours support, OSCAR service team, massive render nodes, and Hollywood security.
Their experienced technical team has already supported hundreds of projects around the world.
Fox Render**farm has an outstanding team with over 20 years of CG production experience. Team members are from Disney, Lucasfilm, Dream works, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries, including two Oscar winners. In 2015, Fox Render**farm has formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services.
Powerful & Secure Render Farm Service
Fox Render**farm is Rayvision’s overseas cloud render** farm service. It is one of the leading cloud render farms in the industry.
Since 2009, Fox Render**farm** has earned a good reputation for its quality performance, strict security protection great customer service and flexible pricing scheme.
Customized Rendering Solution
Advantage of cloud render farm
The Best Powerful Cloud Render Farm Service
Powerful Cloud Render Farm for Project Submission
No software installation needed, freely submit a project at any time, anywhere.
Available to use on Windows, Mac, and Linux.
The rendering service availability is up to 99.99%.
Refers to MPAA security standards.
Possesses a massive SSD storage system to solve the I/O bottleneck.
Supported Software & Plugins
Fox Render**farm** supports most of the mainstream CG software and plugins.
Flexible Cloud Render Farm Pricing
Dedicated Service Team
Fox Render**farm**'s professional and dedicated customer service & technical support team are waiting for you!
Fox Render**farm** is Absolutely Secure& Confidential for Customers
Parts of projects rendered with Fox Render**farm**
Well, you might still wonder if their platform is really the best render farm, then just have a free trial, you will know the answer right away.
Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge
On July 3, 2019, the CG Boost Cute Warrior Challenge, which sponsored by Fox Renderfarm, announced the final list of winners. There were 128 accepted submissions and so many cute, funny and also weird characters for the Cute Warrior Challenge. Congratulations to 11 entries with the most votes by the jury. Fox Renderfarm** also had an interview with the Champion, Kenji Aito, a funny and creative CG artist.
First place: Teddy The Halberdier Bear by Kenji Aito What the jury says: Chris Plush: Extremely well executed idea in all aspects. Great armor and weapon design, and awesome attention to detail especially on the fur being worn down in some areas.
Aidy Burrows: Nice clear and readable character! Liking the semi-realistic super clean rendering style too. Nice design on the armor – holes for the ears for example and subtle but effective details!
Gregory Smith: This is a great entry; it hits the topic perfectly, and the technical execution is excellent. The presentation is clear and readable, whilst the attention to detail gives it that extra visual interest.
Ebrahim Umar-Khitab: The accuracy of that grim expression has done me in! Great work.
Lukas Walzer: This piece stands out as being technically incredibly well done. Modeling, fur, texturing and posing are top-notch!
Marius Iatan: his little guy checks all the boxes, down to the pin that holds the bandage. Has the right attitude, too. Very nice character!
Julien Kaspar: There clearly has been a lot of focus on polishing the character itself. This is the one I found myself looking at the most, looking at the details as well as the broader decisions of for the character model. Also, really great grooming and materials throughout!
Zacharias Reinhardt: This plushy character has probably the best technical execution I saw in this challenge. From the great looking metal, the perfect looking fur with the worn out spots, down to all the fine details, everything very well executed. A good dynamic pose and a proper lighting shows the character in fully glory. The only thing I wished here, would have been to see this little guy in an environment with a bit more storytelling context.
Here’s the interview between Fox Renderfarm and Kenji Aito. Fox Renderfarm: Hi Kenji Aito, would you please give a brief introduction about yourself?
Kenji Aito: Hi, I'm Kenji from Japan (but I'm from France originally). I started to study CG seriously one year ago during my spare time with Blender, that I fell in love with. I still have much to learn and I think it is necessary to keep learning forever in CG (because software evolution is FAST! and so much more accessible than 10 years ago!) Now I wish I can work in the CG industry and well. I'm potentially open to opportunities! Meanwhile, I will keep improving both the technical and artistic sides of CG!
Fox Renderfarm**: What inspired you to come out the idea of making the work "Teddy The Halberdier Bear"?
Kenji Aito: Well.. all right... First I was re-watching from scratch Game of Thrones... preparing myself for the LAST season. So, I could see all those nice armors, helmets.. pike axes.. halberd... Then the CGBoost challenge "cute warrior" came up and I was not even sure I will try something (I also join the challenge just before this one but ended up 4th). I gave some consideration to it and... I just thought "Halberdier bear"; sounds funny... and that was it! I was on! Honestly, I was not even sure I will have time to finish my artwork!
Fox Renderfarm**: How long did it take you to finish the work? And which part took the most time? Why?
Kenji Aito: Approximately half a day to a day... but it's hard to keep count. Since I have a job I can only work on CG at night, and as I said, I was watching Game of Thrones too! So I think I worked 1.5 hours per day on average, for a bunch of days. The part that took the most time is certainly the fur... I was really not sure what kind of fur will look cool. And since I wanted to be sure, I was doing test renders often... Also, I did not optimize the particles systems at first, so my GPU was too short on memory, and I was rendering on the CPU. So the whole tweaking process took time. As the armor it was fast: for example, the weapon was modeled in 15 min, and shading took something like 20 min.
Fox Renderfarm: What software, render**ers, plugins did you use in this work?
Kenji Aito: Blender 3D as my main 3D package! The character was modeling with Blender sculpting mode.. retopology with Instant Meshes! Cycles as render. Everything was made without plugins in Blender actually. But for the armor shaders, I used Substance Painter.
Fox Renderfarm**: The jury praises your "awesome attention to detail" in this work, how did you deal with the details?
Kenji Aito: With love! Always... I think I'm addicted to details. Maybe it's a good thing, but it could be a bad thing too... because when I focus too many details I might forget the "big picture", such as storytelling, the overall balance of shapes and color, proportions... Though, I always try to start with simple shapes down to smaller ones... My workflow is very iterative, and feels like going through the history of CGs: decades ago everything was made a few polys but people were already trying to make attractive shapes, profiles, and silhouettes. Then, as software and hardware got better, the same base ideas with more details came to life. The only issue is that it's time-consuming, so you'd better find a "smart/lazy" workflow to quickly add all those yummy details. But also, one must be careful not to saturate with extra small details, otherwise, the audience will be lost. And that, I have to work on it... I guess.
Fox Renderfarm**: What has satisfied you most about this work?
Kenji Aito: Well, it was my first 3D character! so I was happy with the result. I don't think I have many skills for characters design... because I should learn to sketch/draw properly for that, study anatomy and all that... But anyway, I think I was happy with the workflow because even though it was my first character, I did not have to check online what to do... It was only me, my Blender and my Pureref (to organize my references)
Fox Renderfarm**: Did you meet any difficulties when creating this work? And how did you solve it?
Kenji Aito: Honestly, not really. And I was happy about that. Everything went smooth and only the tweaking of the fur was time-consuming. I should have probably tweaked all that in a separated scene with less fur and smaller geometry.
Fox Renderfarm: Did you use Fox Renderfarm service previously? If yes, would you share your ideas about us?
Kenji Aito: No! not yet. But I was thinking about turntables renders in the near future. For my next personal project, I want to make very photorealistic stuff... and a turntable with Cycles would be great. I know, everyone will say " why not EEVEE?!" but well, I want to try your services and I do love raytracing!!
Fox Renderfarm**: How long have you been in the CG industry? Do you have any recommendable learning methods to improve professional skills？
Kenji Aito: Well, I'm not a professional but I wish to become one! and make my living with it! Learning methods: well, Blender is awesome and the community is top notch. so many resources are free and of quality... I was really surprised. There are some people making real art with Blender and I think it's great to learn from them. Also, it's always good to look at more classic art: I am very interested into painting theory.. lightning... and all those things that bring life to a piece of paper (or screen!). So I recommend to everyone not to just focus on the theory of 3D, but also go out and learn about art in general: "how to make a good composition" "the art of color matching" and so on... It takes time but I think it's worth it. If I can become a CG professional I will definitely find the time to study all that and I hope I can show it makes a real difference.
Fox Renderfarm**: Anything else you would like to share with CG enthusiasts?
Kenji Aito: Contact me if you want to work with me :) My motivation is burning! Now that I start to have some tools at my disposal and know how to use them... I have so many ideas I don't know where to start!!!
You can visit Kenji Aito’s Artstation here. (https://www.artstation.com/kenji-art )
To see more entries of Cute Warrior Challenge, please check here. (https://cgboost.com/cute-warrior-challenge-winners/?tdsourcetag=s_pcqq_aiomsg)
With Fox Renderfarm To See The Production of Boonie Bears: Blast into the Past
Fox Renderfarm News
Boonie Bears: Blast into the Past, produced by Fantawild Animation Inc., has been officially released in February’s Chinese New Year peak period, and currently has more than 500 million box office. The six feature films of "Boonie Bears" have more than 2.5 billion box office, which is called the classic of Chinese animation IP.
With someone who wants to protect, you will become a real warrior.
Boonie Bears: Blast into the Past tells the story of the Logger Vick, Briar and Bramble, crossing to 30,000 years ago by accident. They met the "coward" little wolf female Feifei, experienced a series of adventures, and finally helped Feifei to know herself and find courage. This conveys: When you have someone you want to guard, you will become the real warrior.
According to director Huida Lin, every movie in the Boonie Bears series will show elements such as childishness and wonders, and convey the friendship, affection, love and other emotional concepts through the role, which is close to real life and also serves as a cut-in Point, expand the theme of the film, this is one of the fundamentals of their guarantee of the vitality of the series.
"We hope that the new work will make everyone feel the realities of the original era (such as mammoths, sabre-toothed tigers, rhinos running all over the place, etc.), and can see some new and interesting things different from the past. Through the re-processing of realistic elements and Fiction, to achieve a refreshing effect."
Creativity drives technology, also the challenge and development
In order to ensure the vitality of the series of films, the Fantawild production team has made great efforts in terms of pre-production, production technology and post-performance. With the technical accumulation of the first five works, Boonie Bears: Blast into the Past can be said to have achieved a qualitative leap. What specific breakthroughs in production? Let us find out~
Interlaced picture Compared with the previous works, this year's works have greatly improved in light and shadow processing. In the early stage of production, the team has already had a deep understanding of the style and positioning of the film and improved the production skills through special training. Finally, a set of light and shadow synthesis methods was summarized for the style of the film. The team adopted the latest version of Arnold, which has a great improvement in efficiency and effect rendering. The fully automated ABC process, the ABC file generated by the lighting link can be automatically completed using the background tool to improve the efficiency of file creation and compress the rendering cost. By introducing a new lighting LightGroup layering scheme, you can output key channels such as Key_light, Filt_light, Back_light, and Fog_light, and the composition can bring out more delicate images.
Scene stereo effect
In terms of character effects and scene effects, the production team also conducted an in-depth study and research on Yeti and Houdini. Boonie Bears: Blast into the Past uses Redshift renderer instead of Arnold to render crystal effects in some scenes. It gets rid of the slow rendering problem in the past; the panoramic lighting effect is used in lighting products, which greatly restores the real environment lighting; The painting scene adopts the method of two to three, and the layered patch is made in Maya for the mid-range, especially in the three-dimensional sense.
Massive hair making
Hair styling has always been a problem in cartoon production. This year, Boonie Bears: Blast into the Past has a large number of animals, especially dozens of hundreds of wolves, as well as a variety of animal supporting hair, the production team can only It is difficult to "up". First of all, the use of the plug-in has been updated. Arnold 5's aistandardhair has better support for the texture of the hair. Secondly, they found many reference videos and pictures before production. By observing many animals as a reference, the hair is sorted out. Expressions in the environment and state. According to the project requirements, the dynamic assets of the available Yeti system and the Nhair system were used for hair dynamics calculation in the lens. They are only the main characters of the little wolf female Feifei and the wolf king's hair, they have produced more than a dozen versions, through continuous testing, to achieve the final film effect.
Role demeanour and action
Before the film production, the production team practised and copied the four-footed movements and performances that may appear in the film, looked for reference materials, and conducted an in-depth analysis of the animal's characteristics. The quality of the character binding is very important for the animation performance, so they developed a binding system for the quadruped, which not only improves the efficiency of the animation but also greatly enhances the effect rendering.
Boonie Bears: Blast into the Past production director Qiang Wang told us: “When the team gets the whole paragraph, it will first start the analysis of the character's emotions, look for similar characters for reference, and take real-time assistance in the part that can be taken. In many real shots, the acting performances are extracted, and then detailed to the specific lens to strictly control each link, so that the animation is more refined, more realistic and vivid."
Big scene production: small agent synthesis big agent
One of the headaches in the production of scenes is the production of forest plants of various shapes. In order to avoid the confusion of the picture, they rely on more reference, more understanding of the sense of line, more art communication, etc., repeatedly tried several combinations, and finally solved the problem of level confusion. Secondly, the terrain is complex, and how to embody the ground details also increases the difficulty of production. They use 4-8k scan textures, and after vector replacement, the ground details are more realistic than ever. The third is that in the overall big scene production, the amount of proxy files is too large, the files often crash, and later, by integrating small agents into large agents, the problem of crashes is greatly reduced.
In-depth study and team break-in to prepare for qualitative change
1.In-depth study, learning to use
Yanjuan Liu, executive vice president of Fantawild said, “The team is closely following the market technology front in production, in-depth study and research on new technology application and process management, to solve technical problems and promote technology improvement. It has also adopted project management. An advanced production management system to protect the project."
2.Team tacit understanding is very important
First, the asset management and division of labour between regions, Boonie Bears: Blast into the Past is produced by the teams of four bases in Wuhu, Beijing, Shenzhen and Xiamen. In collaboration, it is more in production and asset management. Shenzhen is a production centre, distributing and controlling the project as a whole, and doing a good job in the middle of the production of the film; using the special line to synchronize assets between the four places, unified audit results. The second is the synergy between the creative department and the production department. With the six years of running-in and technology accumulation, the entire team has reached a good understanding.
Large scene rendering requires a huge amount of computational support There are many large scenes such as volcanic eruptions in the film. The rendering of this part is very demanding on the amount of computer calculation. How does the team allocate the internal and external farms reasonably?
Production director Qiang Wang introduced: "There are also rendering machines inside the company. Before the scene is rendered, the technicians will avoid the repeated submission and rendering invalidation by splitting and assembling the rendering task. When the internal render farm can't meet a large number of rendering requirements, we part of the rendering task will be submitted to Fox Render**farm, maximizing the use of rendering resources to ensure completion in the cycle. Fox Render**farm can provide a large number of rendering clusters, ready to provision nodes, and provide timely technical support to complete project rendering on time made a good guarantee." Looking back and looking forward, there are challenges to improve Joyful and exciting journey, an immersive audiovisual experience, fascinating production details, with the accumulation of the first six works, Boonie Bears: Blast into the Past quality upgrade, team in project process management, role modeling, big scene There is a qualitative leap in long-lens production, animated emotional performance, and colour effects.
In addition to a qualitative leap in production, Boonie Bears: Blast into the Past also created a lot of surprises for the audience in the role dubbing, character image.
Render Farm – An Overview
Fox Renderfarm Lectures
What is a Render Farm?
The term render farm may be a cause for confusion for many, which is why at first; we will simply attempt to explain what a render farm is. Essentially, a render farm is a cluster of computers which are used to provide CGI (computer generated imagery) through a batch processing method.
The visual effects we see in movies that look so mesmerizingly unbelievable? Yes, render farms facilitate their creation. render farms assist organizations and companies in having access to 3D graphics and animation graphics. Through their clusters, they make the integration of images available and streamline the whole process for CG artists.
Typically, large farms use a queue manager which facilitates the rendering of high quality images by distributing the rendering processes to different processors.
The computer cluster (high performance system of computers) renders CGIs mostly for television, film and animation. The rendering of complex and high quality images requires a higher computing power. Render farms provide this computing power to render computer generated imagery. The reason render farms are preferred is that they are able to generate high-quality imagery in reasonable amounts of time, because of their computing power.
A Few Things to Look For
A reliable render farm service should provide a free trial. The reason for this is that when it comes to visual effects, the stakes are quite high and rendering services tend to be a long term commitment. Thus, it is justified, in fact; advisable for you to seek a free trial to assess the quality of the services provided.
Another important factor is that the support services should be excellent and available at any time. This ensures that the results achieved are aligned with your expectations. The entire rendering process can take time, and the customer support team should be efficient and helpful until the completion of the project, and respond effectively to any problems or inquiries. Since a certain level of quality is accepted from the visual effects, the imagery needs to be precise and in case a potential problem surfaces in the process, the support team should be friendly and approachable.
Finally, you should also assess the security measures of the render farmsbefore entering into a contract with them. It’s always good to ask for the security measures employed by the provider, to ensure that the system is safe.
The Rendering Speed Will Be Affected By These Factors
For 3D software, rendering speed will be affected by many factors when it comes to animation, such as followings,
- Hardware configuration.
The rendering speed of a high-performance computer will be much faster than the lower one. It is generally recommended that if you are working on 3D software, your computer is high-configured in CPU, Motherboard, Memory, Storage, etc., or you can use a render farm, like Fox Render**farm, it is fired up thousands of render**ing nodes, easy to use in an affordable price.
- Software parameter settings.
Different software, there will be differences in the parameter settings affecting speed. Common 3D software are such as 3ds Max, Maya, Cinema 4d, Houdini, Clarisse, etc.. Take 3ds Max for example, settings of model, material, lighting, render etc., will affect rendering speed. In V-Ray tab of 3ds Max Render Setup, settings of Image Sampler (Antialiasing), Image Filter, Raytracing, VRayMtl, etc. will affect rendering speed. See the parameters in the panel shown below will directly affect the rendering speed.
3D software using different renderers will directly reflect the difference of rendering time. Common renderers including Arnold, RedShift, V-ray, Corona, Renderman, Octane, etc., each renderer is used in different way by 3D softwares. For example, the use of Octane for Cinema 4D, which is currently the most commonly used GPU renderer for C4D, because the GPU rendering engine is faster in many cases and allows for extremely interactive preview. So it is very popular right now.
Briefly, in the Octane renderer, the settings will directly affect the rendering speed. If you want to speed up the rendering time, check the “Adaptive sampling”, the rendering speed will be much faster, but the effect will not be the same. Depends on the effect you want, you need to adjust the settings and test it.
Is Building Your Own Render Farm The Best Option?
Fox Renderfarm Lectures
Thanks to growing high-speed internet access, production studios now have new options for rendering their animations in the cloud. Online render farm , like Fox Render**farm, offer studios enormous rendering power at low costs. This has many production studios asking a question for the first time. Should a studio build and maintain its own render** farm, or pay for a cloud solution?
Before high-speed internet was a reality, a studio’s only option was to build an on-site render farm . Sure, a small shop could render on unused workstations at night. But, that wouldn’t do the job for most studios. So, owning racks of dedicated rendering equipment became standard.
Owning an on-site render farm has its advantages. The system can be custom built for whatever a studio needs. It is always available. Since the studio staff built it, they can fix it when it goes down. And, since it’s on the premises, there are no security concerns.
But, owning a farm is costly. An average render slave can cost several thousand dollars. Multiply that by the amount of slave machines needed. Then, all those nodes need to be loaded with rendering software. Some software companies offer unlimited slave licenses for free. But, most charge a fee based on the amount of slaves. If the render farm is large enough, power consumption and climate control become concerns. If the farm operates non-stop, and multiple teams need access to it for different projects, one or more render wranglers must be hired to manage it.
Owning an on-site render farm is a good choice if a studio has a large budget, an IT staff, and needs a customized solution. But, not all studios fit that description.
Thankfully, there are now online options for rendering. At one end of the spectrum is collaborative rendering. In this model, users join an online network of fellow 3D animators who volunteer their computing power to be used by everyone in the collective. This is a great option for students and very small production houses since it’s usually free. But there are obvious downsides. Support for the latest renderers and plug-ins may be limited. Your equipment must be made available for other users to render their projects. The availability of, and quality of rendering equipment at any given time is unpredictable. Not to mention the security risks. It is hard to keep track of exactly who will see your files.
A collaborative solution may work for a studio when the budget is very tight, when security is not a concern, and when deadlines are flexible. The biggest challenge may be finding a collaborative network that supports the studio’s choice of rendering software.
On the other end of the spectrum there are professional, online rendering services. render farm charge you only for the time it takes to render. You can use them as much, or as little as you need. A good render farm will have hundreds of top-notch machines with the latest software available to customers 24 hours a day. A good rendering service will also make security one of its top goals, so confidentiality is assured. All the IT troubles associated with maintaining the farm are handled by the render service, not the customer. Some online farms will even work with customers to load custom plug-ins if needed.
Since online rendering offers so much, several studios are choosing to forgo the expense of building, and maintaining their own farms. Even studios that already have a small render farm in place can benefit from cloud rendering when overflow work comes in. As internet speeds become even faster, and demand for rendering power grows, cloud rendering makes more and more sense for 3D studios.
The author, Shaun Swanson, has fifteen years of experience in 3D rendering and graphic design. He has used several software packages and has a very broad knowledge of digital art ranging from entertainment to product design.
The Best Cloud Rendering Service Provider
You may be always confused which render farm can support the best cloud rendering services for you or your company? Let me introduce Fox Render**farm** to you.
As the leading cloud rendering service provider in the CG industry, Fox Render**farm has earned a good reputation for its quality performance, strict security protection, great customer service, and flexible pricing scheme. Now, we here to show part of the reviews from Fox Render**farm’s customers and partners. We hope the reviews from others can help you to choose the best cloud rendering service provider for yourself.
“The animation was a challenge because we had to animate about 120 shots mixing styles. We had to invest a lot of effort in this area in order to take forward the project.Another challenge I would like to highlight is the making of a realistic talking cat. Everything required the highest quality to make this character credible. The cat was the most complicated character of this episode and we are very proud of the result.”Spanish animation studio Blow Studio.
Upin＆Ipin: Keris Siamang Tunggal
Les’Copaque Production Sdn. Bhd
The technical team of Les’ Copaque Production greatly praises the high-quality rendering service. They said: "We are very satisfied with Fox Render**farm’s 24/7 real-time technical support, reliable download and upload speed, the user friendly webpage interface, and very simple desktop client app for our alternative option. For example, we have some frames that took 3 days to render locally, and after we submitted to Fox Render**farm’s cloud rendering platform, it was completed in 2 hours, which greatly saved our time and budget. More importantly, the reliable and quality rendering also guarantees the quality of this film."
Katapix Media:Carlos Duque
"One of our biggest concerns was render time, since we are a small company and we knew this was going to be super render intensive, so we looked for a reliable render service, tried a bunch, and ended up picking Fox Render**farm, because their price/benefit are more important, their staff was there for us 24/7 not via email or forums, we actually had direct contact with our account manager and a group of TD’s willing to help us regardless of the hour. It was an overall great experience to work with them and we still use Fox Render**farm as our sole render solution."
The director Bobby bala
Fox Render**farm has provided rendering power with significantly discounted rate for this film which is over 40,000 frames. Bobby mentioned in the interview that "Fox Render**farm was critical to the success and completion of our film 'The Shipment'. Their customer service was excellent and their render system was very reliable and user friendly. After many unsuccessful experiences with other rendering services, we were grateful to find Fox which surpassed our expectations. Without their affordable rendering options, we would not have been able to complete our independent sci-fi film which has recently been chosen as an official selection at the prestigious Tribeca Film Festival in New York."
Laurent Witz, filmmaker of short films.
"As a small studio of 3D animation film in France, we need a lot of computing power to show our originality. This requires a great number of computers than those used in the studio. Computer rendering cannot be finished without external support. Finally, we find RAYVISION."
Howard Lovecraft 3
"Sean Patrick O'Reilly said that Fox Render**farm**'s flexible nodes arrangement, cost-effective product, and 24/7 online customer service perfectly complement the infrastructures and facilitate independent studios' production process, like us . It is reported that the film "Panda vs Aliens", directed by Sean Animation Studio founder Sean Patrick O'Reilly and directed by Stan Lee and Gill Champion, is now in production and is expected to be released in China in 2019. Sean Patrick O'Reilly said that he hopes to work with more Chinese production companies to provide more high-quality works for the audience."
"As the special effects producer of 'Shadow', PIXOMONDO made great efforts and constantly modified and communicated in the production process to achieve the final result. Fox Render**farm, which provides cloud rendering support for 'Shadow', also provides powerful technical support for the perfect visual render**ing of the film."
Boonie Bears: Blast into the Past
"There are also rendering machines in the company. Before the scene is rendered, the technicians will avoid the repeated submission and rendering invalidation by splitting and assembling the rendering task. When the internal render farm can't meet a large number of rendering requirements, some parts of the rendering task will be submitted to Fox Render**farm, maximizing the use of rendering resources to ensure completion in the cycle. Fox Render**farm can provide a large number of rendering clusters, allocate nodes at any time, and provide timely technical support to complete project rendering on time." Production director Qiang Wang commented."
"We're thrilled to partner with the Fox Render**farm team! It’s great to see that Clarisse is now part of their offer. Fox Render**Farm is a very serious company owning a large number of render nodes. It gives our customers a lot a flexibility as Fox Render**Farm provides them with a quick and easy access to a huge render**ing power!"
For more Fox Render**farm** customer reviews.
CG Tech Summit Franchise-India: Animation Outsourcing or Global IP?
Fox Renderfarm News
With the aim to facilitate the communications between CG professionals all over the world and the successfully kicking off of CG Tech Summit franchise in Malaysia, Fox Renderfarm extent its enthusiasm to Mumbai, India. On Sep.20th, 2018, the “Technology Inspires Art”- CG Tech Summit (Animation Technology Sharing and Sino-India Cooperation Signing Ceremony) organized and hosted by Fox Renderfarm** was successfully held at the Ramada Plaza Palm Grove in Mumbai. The event brought technical knowledge to the CG expert from both China and India, It also helped to boost the depth of cooperation between the two countries.
With the present rapid development of the CG production industry and the intensification of globalized labor division, international cooperation has been encouraged gradually. We all have witnessed the boosting of India film industry since 2005: tons of widely recognized films created, over 3 billion dollars annual production value in 2010, gradually improved production quality, and the diversified storyline. All of the above have set a mind-blowing example for film industry all over the world.
As one of the largest cloud rendering farms in the world, Fox Renderfarm serves the world's leading film and television companies’ animation production, especially with companies in India. Fox Renderfarm’s powerful cloud computing skills have provided high-quality rendering support for many well-known films, reducing costs and increasing output. In the past quarter, Fox Renderfarm’s home-made movie box office accounted for one-third of the box office of domestic cinemas in the same period, and together with SIGGRAPH CAF and its Shenzhen branch, successfully hosted the first SIGGRAPH animation tour exhibition in China.
For the starters of the summit, Fox Renderfam's Marketing Director- Mike Zheng, and Sales Director- Gordon Xiao emphasized the original intention and significance of launching the CG Tech Summit.
At the summit, Fox Renderfarm** teamed up with the leading Chinese animation production company, Original Force, Bang Bang Pictures, and BaseFX, and specially invited our beloved client in India-Assemblage Entertainment and Gloden Robot Animation to bring together a series of technical expertise sharing for India industry elites. They also conducted on-site interactions, to exchange and discuss in-depth animation production techniques and experiences.
Suyi-VFX Producer of Bang Bang Pictures / Topic: VFX Production Management in China
BangBang is an entertainment company that brings breakthrough technology to Chinese filmmakers. BangBang enables filmmakers to make VFX films in China by supplying the planning, organization, and management needed to produce Hollywood Quality entertainment. Bang bang, this pronunciation has a meaning of excellence in Chinese, the VFX Producer- Suyi Liu has demonstrated how Bang Bang Pictures has dedicated in filmmaking technology and project management for years, and extend its excellence to a Hollywood standard in a lower budget and more organized workflow.
Zihua-Compositing Manager of Original Force /Topic: Showcase of Troll Hunters Founded in 1999, Original Force has established itself as one of the preeminent animation houses in the video game arena, providing top-quality content services to global clients including Microsoft, Activision, Electronic Arts, Sony, Disney, Rockstar Games, and Tencent. Zihua told that in the process of turning the script into the vivid animation performance, Original Force always adopts the iterative production method which is start from the big direction to the small details. Specifically, they go from script refinement to hand-drawn storyboard, by doing so, convert script into shot language, and then from 2D storyboard to three-dimensional layout in which they determine the camera and the position of the characters, as well as general actions and special effects, to provide a clear direction for later production; animators will create keyframe animations based on the layout to deliver the director an overall sense of what’s happening in the specific shots, and we call this stage as “the blocking stage”. After the director greenlights the blocking, the animator will continue to sculpture the acting to give life to the characters and complete the animation.
Carlos Conceicao-Global Head of DPR in BaseFX/Topic: Tech vs Art: Efficient balance in VFX
Base FX is a three-time Emmy Award-winning visual effects and animation company with production studios in China and Los Angeles, they specialize in high-end creature and character animation, fluid and dynamic effects, and photo-real 3D matte painting and set extensions, providing services to Hollywood film companies, producers and top directors in China. Carlos Conceicao elaborated on the team's pursuit of art in the production process and how to grasp the balance of technology and art.
R.K Chand-CoFounder and Business Head/Taking Indian Animation IP Global - The Chhota Bheem Story
The Indian Animation Industry has been predominantly known as an established Work For Services Hub for global Animation Production for TV, Direct to Home and Feature Projects. Over the last 20 Years, Indian Animation Studios of various Size and strengths have been formidable Production partners in numerous Animated and VFX Heavy Projects which includes some of the biggest Box Office Hits as well as award-winning TV Series globally. But over the last decade, the Original Content Development and IP Creation for both Domestic as well as global storytelling has seen steady growth. The last 5 years have seen exponential growth in the demand for Indian Stories with Original Local Characters in the domestic Broadcasters.
R.K Chand said that with the advent of Local and Global Digital Platforms like Netflix, Amazon Prime, VOOT, ALT Balaji etc, the geographical boundaries of the audience is slowly getting blurred which opens a door for Indian Studios to blend the expertise in the Craft of Animated Productions and Original Storytelling to taking Indian Animation IPs going Global. The speed at which Content is consumed driven by rapid penetration of Internet, Low Data Tariffs and Usage of Smartphones clubbed with the youngest Kids-Teen Population in the World, has resulted in India being at the Center of Attention for numerous Content Platforms. "The story is Indian-based, but global-minded.">" Max Madhavan-Founder of Assemblage Entertainment/Topic: The Animation Landscape in India: Past, Present, and Future
Max Madhavan leads the strategic and business development efforts at Assemblage Entertainment, a premium CGI animation studio working on a global slate of world-class feature films and television content. Max focuses on implementing financing, strategic and organizational best practices to develop the studio to a high international repute and also plays a key role in navigating Assemblage towards content ownership and IP development, in addition to focusing on high-end production services with global partners. Max has successfully turned his speech into a fan meetup, his inspiring speech obtained round and round of applause. The sitting audiences expressed their worship of Max and concerns on their CG journey to this "God of Animation" in India. Key points of the Question&Answer session are as below:
- How do you differentiate your competitiveness in the industry
- Choose a partner is a long-term decision with numerous elements to consider
- How do I sustain myself in the industry-passion NOT just money,
- Quality level pushing and the price increasing is the tendency of the industry
- Keep struggling: I'm 60 years old and still get energy and space to improve
About Fox Renderfarm** and CG Tech Summit
As the host of the CG Tech Summit, Fox Renderfarm** has always been part of sparking the imagination of CG researchers, artists and professionals who are passionately involving in creating a new generation of computer graphics and interactive techniques. The successful event holding has proved us the right decision we made. After the exploring of India-the big animation outsourcing country who gradually creating their own inspiring IP, WHO is our next stop to explore? With the close speech of our host-Junqi Li, let's expecting our next beautiful rendezvous.
Involving the difference between offline and instant rendering
Fox Renderfarm News
Involving the difference between offline and instant/ real time rendering.
The rendering of animated movies is very inspecting the hardware level. Generally, it is cost a long time in the industrial-grade cluster workstations, always several hours to several weeks. Then, the final works to the audience is ok. The quality of an animated movies is high. There are a lot of 2K and 4K works. It is not a problem to show on IMAX. It is depend on hardware devices and the long time rendering.
The rendering of the video game is different. When the player is sitting next to the game, it must complete one frame in tens of milliseconds. Game rendering, including mobile and PC games, the screen is no bigger than the screen of the theater, so the requirements are much lower, generally will not exceed the mainstream TV level, so we describe a high-definition game will often admire "Smell the aroma of the graphics card", mobile games and PC games are the same, playing games is actually playing a graphics processing unit (GPU).
The difference of engine Animated movies rendering pursues reality, using global light source, real-time calculation of particle effects and fluid effects.
Video game rendering generally uses pre-optimized models and material compression techniques, simple local light sources. However, the excellent story video game is another thing, it needs to be downloaded separately, just like watching in the video.
The above is the difference between animated movies rendering and video games rendering. Let’s talk about the difficulty of film and television rendering.
Usually 2K movies use an rendering time of about one hour per frame, while Hollywood mainstream movies have resolutions of 2K, 4K, 6K, and 8K, and each quality time will increase by four times. If the scene involves complex calculations such as particles and fluids, a frame may take more than 10 hours of rendering time. The huge cluster of render farm solves this problem well. Its mode is similar to that of conventional cloud computing, where 3D programs are rendered in remote servers, and user terminals access resources through high-speed internet access via the web or clients. The instruction is sent from the user terminal, and the server executes the corresponding rendering task according to the instruction (allocating multi-node multi-frame simultaneous rendering, which will greatly shorten the rendering period), and the rendering result picture is transmitted back to the user terminal for display. The cloud render farm can be understood as a high-performance cloud computing cluster system (thousands to tens of thousands of high-performance rendering nodes).
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