SIGGRAPH Computer Animation Festival (CAF) Traveling Show Held for the First Time in China!

The SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) Computer Animation Festival (CAF) is the world’s most innovative, most technologically pleasing Digital Film and Video Content Organization in the Animation Industry. CAF is also recognized by Oscar as one of the world's leading animation festivals.

On 10th March 2018, the inaugural SIGGRAPH Computer Animation Festival and SIGGRAPH computer animation global exhibition and technical conference co-jointly organized by Rayvision Technology (Fox Renderfarm), Shenzhen ACM SIGGRAPH Chapter, Silk Road Vision, Zhuohua Entertainment and others was successfully held in Shenzhen, Mainland China. This Computer Animation Festival Global Tour - Shenzhen station is the first time that SIGGRAPH Computer Animation Festival has landed in the Mainland China. It is both a good opportunity for domestic computer animation industry practitioners, enthusiasts and students to learn and understand the dynamic development of global animation. Furthermore, it is also a milestone for domestic international computer animation industry in terms of international exchanges.

Rick Xu, the Chairman of Shenzhen ACM SIGGRAPH Chapter, as the host of this event, introduced the event rundown before the opening and welcomed the audiences who attended the event. In the screening, Tomasz Bednarz, the Chairman of SIGGRAPH Asia 2019, introduced the audience to the 45-year-old SIGGRAPH, the SIGGRAPH Computer Animation Festival and the SIGGRAPH Asia 2019 Conference in Brisbane, Australia. At the same time, 25 SIGGRAPH Computer Animation Festival award-winning works were screened. The excellent and superior animation production level and vivid storyline won the audiences’ continuous praises.

At the same time, Tomasz Bednarz and Rick Xu awarded Rayvision Technology (Fox Renderfarm) and other organizations with SIGGRAPH Best Partner Certificate on behalf of SIGGRAPH.

At the technical conference, SIGGRAPH Asia 2019 Chairman Tomasz Bednarz shared about the “Expand Perception and Interaction” and introduced the world’s highest resolution movie that the EPICenter in the Australia studied. Hsin-Yao Liang, senior partner of Silk Road Vision, took the title of “Virtual Human Economics Outlook” and shared the rise and application of virtual characters in animation works and the future development trend of virtual characters. The marketing director of Rayvision Technology (Fox Renderfarm), Mike Zheng, talked about the topic of "Exploring Chinese Animation Films" to explain to the audiences the current animation industry trend in the Mainland China. The status quo of China's development has sparked deep thoughts of everyone... The sharing has also included Zhuohua Entertainment CEO Xianhua Zhuohua Entertainment, Yang Xi from FACEGOOD, as well as Billy Pang from Jadason Technology.

The event not only provided visual and technical exchange opportunities for practitioners and students of the domestic computer animation industry, but also inspired them to express their enthusiasm for the CG industry. Most people in the industry also praised the successful of the event organized. The organizer will also use its original intention of "Bringing Hollywood's latest technology practices to China, to share and exchange CG production experiences", and will continue to inject strength into the domestic computer animation industry.

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Fox Renderfarm Coupons for SIGGRAPH 2019 Student Volunteers!
Fox Renderfarm Coupons for SIGGRAPH 2019 Student Volunteers!
Congratulations! Special Gift from Fox Renderfarm Dear, As the sponsor and official partner of SIGGRAPH 2019, Fox Renderfarm will offer render coupon to all student volunteers in SIGGRAPH 2019. Receive the email sent from Fox Renderfarm and check your prize! Coupon code: (Please check your email sent from Fox Renderfarm) 1. Login / Register on 2. Click the Recharge button and choose the Coupon Recharge tab to input the coupon code Fox Renderfarm reserves all rights for the final explanation. The moments you can't miss Fox Renderfarm @ SIGGRAPH 2019 Fox Renderfarm is honored to be one of the sponsors and would continually support the world's biggest computer graphics conference. In SIGGRAPH 2019, we had great conversations with visitors from the United States, Canada, Japan, France, Brazil, China and more. Fox Renderfarm has interviewed so many cool people, from honored guest in SIGGRAPH to R&D Postdoctoral Associate in Disney Research Los Angeles, from environment artist devoted to his original project to visual effects supervisor of Green Book and so forth. Here's the trailer! Wanna see more? Please stay tuned with Fox Renderfarm, and more exclusive interviews will be released soon...read more→ About FoxRenderfarm Fox Renderfarm is one of the leading
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2019-08-19
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Last week, SIGGRAPH 2019 was successfully finished. At this SIGGRAPH, the high-tech displays are still amazing. As the leading , and one of Nvidia's partners, we are happy to know that several DCC applications, like Modo, Keyshot, and Blender, are announced to support Nvidia’s new RTX GPUs on hardware-accelerated ray tracing. What is RTX and is it supported by other applications? First announced last March, RTX is Nvidia’s implementation of DXR, and a new ray tracing extension for DirectX 12. Current RTX GPUs—GeForce RTX consumer graphics, Quadro RTX workstation graphics, and Titan RTX all have dedicated RT hardware cores for ray tracing calculations. These core software accesses were implemented through the ray tracing architecture provided by Nvidia Optix and announced for free commercial use in 2017. The rendering engine that now supports RTX includes Clarisse iFX, which is mainly for window preview. For final quality output, Arnold GPU, OctaneRender, Redshift, and Unreal Engine have alpha or beta implementations, the latter being primarily hybrid rasterization/ray tracing renderers. In Substance Painter and Substance Designer, RTX ray tracing is also used for texture baking. Keyshot The Keyshot program will support RTX in the 9th version released this fall. The general function is that if the software detects a compatible GPU in the user system, a new button will appear on the Keyshot ribbon interface to enable GPU rendering. Otherwise, The scene will be rendered normally on the CPU. Modo In modo, the situation is more complicated, because Foundry's 3D software already has a GPU rendering engine, which is similar to AMD's Radeon Prorender. In the current form, the prorender is primarily used as an interactive preview during asset development, while modo's original CPU renderer is used for the final quality output. Foundry's new RTX-based path tracking renderer seems to be a replacement for Reyes-based CPU renderers. Currently Foundry has not specified which version of modo will be available in the new RTX rendering engine, although "in the coming months" plans to release access versions to subscribers in advance. Blender There are also two rendering engines for Blender, although they have all been accelerated by the GPU. This time, the RTX integration is for the old Cycles engine, which has used Nvidia's CUDA API for GPU rendering - users without Nvidia cards use OpenCL and CPU rendering instead of the new OpenGL-based Eeve engine introduced in Blender 2.80. Like Keyshot, RTX support is switchable, users can select optix, cuda or opencl or pure CPU rendering via the checkbox in Blender's preferences. In the benchmarks posted on the Blender Developers blog, when running under OptiX, Cycles renders about twice as fast as the same Nvidia GPU when running under CUDA on the Nvidia GPU. The source code for the new implementation is public, but considering that Blender 2.80 has just been released, it may take some time for the RTX to be officially built.
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2019-08-05
Fox Renderfarm in SIGGRAPH 2017, We Are More Than An Exhibitor
Fox Renderfarm in SIGGRAPH 2017, We Are More Than An Exhibitor
As the largest and most influential annual conference and exhibition in computer graphics and interactive techniques, SIGGRAPH 2017 is popularly ongoing (30th July – 3rd August). As one of the most popular render farms in the exhibition, and honorably invited as the speaker of SIGGRAPH 2017 conference, is holding hands with SIGGRAPH and having several deep cooperations this time. “CG in Asia”Speech Benjamin Cheung, the VP of Fox Renderfarm, was invited by SIGGRAPH International Resources Committee to be a speaker for the subject of “CG in Asia”. Ben shared the development of CG industry with speakers from Digital Idea in Korea, SQUARE ENIX, CG-ARTS Society and OLM Digital in Japan. Ben focused on the topic of current situation and development of Chinese film industry, and made a point that China has huge potentials in film industry. “SIGGRAPH Student Volunteer Program”Conference Mike, the marketing director of Fox Renderfarm, was also invited to present in the conference of “SIGGRAPH 2017 Student Volunteer Program”, Mike introduced Fox Renderfarm and explained how powerful the rendering ability is, as well as the which aims to help potential CG students, creative small teams and charity groups to realize their dreams. At the end of the speech, Mike even revealed an amazing news, it is about a self-developed online platform ( Vivue: http://www.vivue.io ) which is designed to help directors, producers, artists, designers, managers and media groups to save huge time on video collaboration. The Vivue is currently available on webpage and iOS App. Officially Authorized to Distribute SIGGRAPH Collectible Pixel Toys Fox Renderfarm is officially authorized by SIGGRAPH to distribute the limited number of collectible bobble head Pixel toys at the SIGGRAPH 2017 conference and exhibition. These keepsakes will not be available for sale, but will be given away in a variety of ways throughout the conference and exhibition, including at Fox Renderfarm booth 243. Besides, there are a lot of other gifts available for visitors by playing the dart game on Fox Renderfarm’s booth. The confidence of SIGGRAPH for Fox Renderfarm’s leading position in render farm industry along with the outstanding contribution, is the most important reason that SIGGRAPH decides to start such deep cooperations with Fox Renderfarm. And Fox Renderfarm really appreciated the awesome opportunity to present themselves in front of so many international 3d animation and VFX production companies. Let’s take hand by hand to help enhance the development of CG industry.
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2017-08-01
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