The Hum3d Car Challenge just finished recently, and we did found a lot of awesome works there. Fox Renderfarm is so honored to be one of the sponsors and has the opportutnity to be part of it. And we are so glad to have the chance to talk with Florian Renner, the 3rd winner of this competition. Here are the details as below:

Fox Renderfarm: Hi Florian, would you please give a brief introduction about yourself?

Florian Renner: I started to work 2003 after my education as graphic designer . I always loved to create images.. doesn't matter how..digital or analog with pencils. About in 2007 I started with digital painting for contests and combined my work with cinema4d. In 2011, I started as a freelancer in the field of graphic design, 3D visualization, and later 3d animation too.

Fox Renderfarm: Are you currently working as a CG artist?

Florian Renner: Yes, about 70% of my projects are 3d designs(key visuals). style guides, 3d visuals, product visualizations etc. not all projects are shown on my website. Some have secrecy or may not be shown, the other 30% is typical graphic design, logos, flyer, brochures.

Fox Renderfarm: How did you made the decision to step into the CG industry?

Florian Renner: I wanted to become a freelancer and working on projects I like. I was in a permanent position for 8 years before. In addition to my work, I have illustrated a lot and taught myself in cinema 4d to expand my offer. To become a freelancer was my best decision, but without my 3d experiences it would be hard, most of my clients come to me because of the 3d animations and visualizations.

Fox Renderfarm: Good for you! Did you still remember your first CG work, how does it look like?

Florian Renner: Yes, my first 100% digital created image with my wacom was for a game contest about in 2006. I won a trip to Hamburg and had an insight how they work on the pc game. The first images were a bit too rough but some months later the images had a better quality. On my website are still some early illustrations from 2007 (https://www.florian-renner.com/illustrations-part-ii). My "Tank" image is from 2008 and one of the first I combined cinema 4d and digital art.



Fox Renderfarm: The "Tank" looks pretty awesome. While how did you know the Hum3d Survival Car competition?

Florian Renner: I always download my car models on this site for my projects. I don't remember exactly but I think I was searching for a new model and saw the post.

Fox Renderfarm: Haha, that means you are regular customers of Hum3d. So what inspires you most to come out the idea of making the work "Lightage"?

Florian Renner: I like Fantasy Sci Fi settings but I am a bit bored of the zombie and their gore/violence in general...maybe I watched "the walking dead" too often. So I was trying to find something new outside of the mad max universe, the movie was great but most of the apocalyptic cars are in mad max style, so my sketches then went more in the direction of snow and ice and the weapons on my car are for hunting not for killing :-) later I liked the idea of whale bones on a car... This raises a few questions and tells a story I don't know for myself too :-) Maybe an inspiration was the very cool series "the terror" I was looking some weeks before.

Fox Renderfarm: Fantastic idea. OK, what software, renderers, plugins you used in this work?

Florian Renner: I used cinema 4d with the octane renderer. 3D Coat for modelling some parts. World creator for the ground and the background. substance painter for the car textures etc. The car model is a customized Alfa Romeo Carabo.

Fox Renderfarm: Haha, so many software used in it. Did you met any difficulties when creating this work? If yes, how did you solved it?

Florian Renner: The snow shader in octane was a bit complex. First it looked like styropor at the beginning, a bit trial and error. Later I doubled the refraction channel layer in photoshop,  after that the surface looked more like ice. And I used substance painter the first time, it was fun to learn but takes some time.

Fox Renderfarm: Difficulties always help move you forward : ) Did you used Fox Renderfarm service previously? If yes, would you share your ideas about us?

Florian Renner: No yet, sorry :-) But maybe in the future if I have an 3d animation project.

Fox Renderfarm: Great, feel free to enjoy yourself. Anything else you would like to add or say?

Florian Renner: Keep on learning 3d software and techniques and try new styles and workflows.  The prizes of the competition is great for me, some software I don't know and now I am curious about trying out them.

Fox Renderfarm: Good for you! We are looking forward to your more works in the near future. And thanks so much for your time for this interview.                

Key Words

Search
Fox Renderfarm| CGTrader| SIGGRAPH| FoxRenderfarm| Evermotion| cloud rendering| RAYVISION| SIGGRAPH Asia| Render Farm| Aliyun| Oscar| 3D Rendering| GPU Rendering| CGTS| The Rookies 2017| CGTrader Space Competition| CG| Baahubali| RenderMan| SIGGRAPH Asia 2017| Chaos Group| Hum3d Survial Car Challenge| Alibaba| CGTS Malaysia| Alpacalypse Productions| CG Tech Summit Malaysia| sc| CG Tech Summit| Iavor Trifonov| Clarisse| V-Ray| Isotropix| CG Competition| film of the year| Planet Unknown| Henrik Lein| Le Anh Nhan| Evermotion challenge 2017| siggraph caf| Tomasz Bednarz| MAXON| Cinema 4D| C4D| Ralf Sczepan| Fox Renderfarm 2017 Achievements| Florian Renner| Federico Ciuffolini| Morrigan Flebotte| Renderosity 2018 Holiday Contest| Brian Beaudry| Renderosity 2018 Animation Holiday Contest| Boonie Bears| VFX| Alita: Battle Angel| Evermotion Challenge 2018| Mohit Sanchaniya| The Shipment| Flying Car Productions| Gary S. Kennedy| Renderosity| Asswad Mouhamad| event| halloween| CSFF 9th| Zhang Yimou| Shadow| Golden Horse Award| SIGGRAPH Asia 2018| film works| animation works| VWArtclub Annual *Contest| IMax Studio| Bobby Bala| Kunming Asia Animation Exhibition| VR| STAR CORE| Vray| CPU Rendering| Redshift| Blender Cycles| NVIDIA Iray| OctaneRender| V-Ray RT| Indigo Renderer| LuxRender| CICAF| Mr. Hublot| Ribbit| 2015 Hangzhou Computing Conference| Malaysia| VAX| 阿里雲| Online Render Farm| Razer| Life of Bri| Michael Wakelam| WORLD LAB| HPC| Linux| Monkey Island| Rafael Chies| Peter Draper| The Rookies| siggraph 2017| anthem studios| fox renderfarm interview| Making Life of Bri' n Chris| Chris Buchal| Glass Cage| Deep| Julio Soto| boar 2017| Chris Sun| Makuta VFX| CSFF| SketchUp| LightWave| weeklycgchallenge| CGVray| RAYVISION MILESTONES| Academy Awards| Rookies| CG Studios| hum3d contest| enchantedmob| hard drive| Baahubali 2| Katapix Media| Interview|

Partners

rayvision aliyun
rayvision beiying
rayvision IBM
rayvision aspera
More